+ Vec3 dir = rotate(Vec3(0, 0, 1), mscn->start_rot);
+ dir.y = 0;
+ cam_theta = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1))));
+
+ blobs = new BlobExhibit;
+ blobs->node = new SceneNode;
+ blobs->init();
+ blobs->node->set_position(Vec3(-250, 150, 250));
+ blobs->node->set_scaling(Vec3(20, 20, 20));
+ blobs->node->update(0);