- int domain;
- bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
- bps_event_t* event;
- do
- {
- if(*eventPtr != NULL) {
- SFG_Window* window = fgStructure.CurrentWindow;
- if (window != NULL && window->Window.Handle != NULL) {
- int size[2];
- screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
- fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
- }
-
- event = *eventPtr;
- domain = bps_event_get_domain(event);
- if (domain == screen_get_domain()) {
- int eventType;
- screen_event_t screenEvent = screen_event_get_event(event);
- screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
- switch (eventType) {
-
- //Mostly from fg_main_android
- case SCREEN_EVENT_MTOUCH_TOUCH:
- case SCREEN_EVENT_MTOUCH_RELEASE:
- case SCREEN_EVENT_MTOUCH_MOVE:
- {
- mtouch_event_t touchEvent;
- screen_get_mtouch_event(screenEvent, &touchEvent, 0);
- if(touchEvent.contact_id == 0) { //XXX Only support one contact for now
- int size[2];
- screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
- handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
- }
- break;
- }
-
- case SCREEN_EVENT_POINTER:
- {
- //Based off/part taken from GamePlay3d PlatformBlackBerry
- static int mouse_pressed = 0;
- int buttons;
- int position[2];
- // A move event will be fired unless a button state changed.
- bool move = true;
- bool left_move = false;
- // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
- screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
- screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
- int size[2];
- screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-
- // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
- if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
- if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
- left_move = true;
- } else {
- move = false;
- mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
- handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
- }
- } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
- move = false;
- mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
- handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
- }
-
- // Handle right mouse.
- if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
- if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
- move = false;
- mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
- INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
- }
- } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
- move = false;
- mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
- INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
- }
-
- // Handle middle mouse.
- if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
- if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
- move = false;
- mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
- INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
- }
- } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
- move = false;
- mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
- INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
- }
-
- // Fire a move event if none of the buttons changed.
- if (left_move || move) {
- handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
- }
- break;
- }
-
- //Based off fg_main_android
- case SCREEN_EVENT_KEYBOARD:
- {
- int flags;
- int value;
- screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
- screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
- LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_END);
- // Suppress key repeats if desired
- if (!fgStructure.CurrentWindow->State.IgnoreKeyRepeat && (flags & KEY_REPEAT) == 0) {
- unsigned int keypress = 0;
- unsigned char ascii = 0;
- if ((keypress = key_special(value))) {
- if(flags & KEY_DOWN) {
- INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
- } else {
- INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
- }
- } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
- if(flags & KEY_DOWN) {
- INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
- } else {
- INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
- }
- }
- }
- break;
- }
- }
- } else if (domain == navigator_get_domain()) {
- switch (bps_event_get_code(event)) {
-
- case NAVIGATOR_WINDOW_STATE:
- {
- LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE", SLOG2_FA_END);
- navigator_window_state_t state = navigator_event_get_window_state(event);
- switch (state)
- {
- case NAVIGATOR_WINDOW_FULLSCREEN:
- LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN", SLOG2_FA_END);
- INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
- break;
- case NAVIGATOR_WINDOW_THUMBNAIL:
- case NAVIGATOR_WINDOW_INVISIBLE:
- LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE", SLOG2_FA_END);
- INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
- break;
- }
- break;
- }
-
- case NAVIGATOR_EXIT:
- LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT", SLOG2_FA_END);
- /* User closed the application for good, let's kill the window */
- {
- SFG_Window* window = fgStructure.CurrentWindow;
- if (window != NULL) {
- fgDestroyWindow(window);
- } else {
- LOGI("NAVIGATOR_EXIT: No current window", SLOG2_FA_END);
- }
- }
- break;
- }
- }
- }
- } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
-
- /* Reset event to reduce chances of triggering something */
- *eventPtr = NULL;
+ int domain;
+ bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
+ bps_event_t* event;
+ do
+ {
+ if(*eventPtr != NULL) {
+ SFG_Window* window = fgStructure.CurrentWindow;
+ if (window != NULL && window->Window.Handle != NULL) {
+ int size[2];
+ screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+ fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
+ }
+
+ event = *eventPtr;
+ domain = bps_event_get_domain(event);
+ if (domain == screen_get_domain()) {
+ int eventType;
+ screen_event_t screenEvent = screen_event_get_event(event);
+ screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
+ switch (eventType) {
+
+ //Mostly from fg_main_android
+ case SCREEN_EVENT_MTOUCH_TOUCH:
+ case SCREEN_EVENT_MTOUCH_RELEASE:
+ case SCREEN_EVENT_MTOUCH_MOVE:
+ {
+ mtouch_event_t touchEvent;
+ screen_get_mtouch_event(screenEvent, &touchEvent, 0);
+ LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id));
+ if(touchEvent.contact_id == 0) {
+ int size[2];
+ screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+ handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
+ }
+
+ //Now handle mutlitouch (adapted from fg_main_windows)
+ if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
+ INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) );
+ INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
+ } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+ INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
+ //XXX No motion is performed without contact, thus MultiPassive is never used
+ } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
+ INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
+ INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) );
+ }
+ break;
+ }
+
+ case SCREEN_EVENT_POINTER:
+ {
+ //Based off/part taken from GamePlay3d PlatformBlackBerry
+ static int mouse_pressed = 0;
+ int buttons;
+ int position[2];
+ int wheel;
+ // A move event will be fired unless a button state changed.
+ bool move = true;
+ bool left_move = false;
+ // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
+ screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
+ screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
+ screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
+ int size[2];
+ screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+
+ LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel));
+
+ //XXX Should multitouch be handled?
+
+ // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
+ if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
+ if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
+ left_move = true;
+ } else {
+ move = false;
+ mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
+ handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
+ }
+ } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
+ move = false;
+ mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
+ handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
+ }
+
+ // Handle right mouse.
+ if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
+ if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
+ move = false;
+ mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
+ INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
+ }
+ } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
+ move = false;
+ mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
+ INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
+ }
+
+ // Handle middle mouse.
+ if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
+ if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
+ move = false;
+ mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
+ INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
+ }
+ } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
+ move = false;
+ mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
+ INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
+ }
+
+ // Fire a move event if none of the buttons changed.
+ if (left_move || move) {
+ handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
+ }
+
+ if (wheel) {
+ fgState.MouseWheelTicks -= wheel;
+ //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
+ }
+ break;
+ }
+
+ //Based off fg_main_android
+ case SCREEN_EVENT_KEYBOARD:
+ {
+ int flags;
+ int value;
+ screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
+ screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
+ LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value));
+ // Suppress key repeats if desired
+ if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) {
+ unsigned int keypress = 0;
+ unsigned char ascii = 0;
+ if ((keypress = key_special(value))) {
+ if(flags & KEY_DOWN) {
+ INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
+ } else {
+ INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
+ }
+ } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
+ if(flags & KEY_DOWN) {
+ INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
+ } else {
+ INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
+ }
+ }
+ }
+ break;
+ }
+
+ case SCREEN_EVENT_PROPERTY:
+ case SCREEN_EVENT_IDLE:
+ break;
+
+ default:
+ LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
+ break;
+ }
+ } else if (domain == navigator_get_domain()) {
+ int eventType = bps_event_get_code(event);
+ switch (eventType) {
+
+ case NAVIGATOR_WINDOW_STATE:
+ {
+ LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
+ navigator_window_state_t state = navigator_event_get_window_state(event);
+ switch (state)
+ {
+ case NAVIGATOR_WINDOW_FULLSCREEN:
+ LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
+ INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
+ break;
+ case NAVIGATOR_WINDOW_THUMBNAIL:
+ case NAVIGATOR_WINDOW_INVISIBLE:
+ LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE");
+ INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
+ break;
+ default:
+ LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
+ break;
+ }
+ break;
+ }
+
+ case NAVIGATOR_EXIT:
+ {
+ LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
+ /* User closed the application for good, let's kill the window */
+ SFG_Window* window = fgStructure.CurrentWindow;
+ if (window != NULL) {
+ fgDestroyWindow(window);
+ } else {
+ LOGW("NAVIGATOR_EXIT: No current window");
+ }
+ break;
+ }
+
+ case NAVIGATOR_SWIPE_DOWN:
+ case NAVIGATOR_BACK:
+ case NAVIGATOR_WINDOW_ACTIVE:
+ case NAVIGATOR_DEVICE_LOCK_STATE:
+ case NAVIGATOR_WINDOW_COVER:
+ case NAVIGATOR_WINDOW_COVER_ENTER:
+ case NAVIGATOR_WINDOW_COVER_EXIT:
+ //XXX Should probably do something with these
+ break;
+
+ default:
+ LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
+ break;
+ }
+ }
+ }
+ } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
+
+ /* Reset event to reduce chances of triggering something */
+ *eventPtr = NULL;