Converted the odd double spaces into 4 space tabs
authorRcmaniac25 <rcmaniac25@hotmail.com>
Fri, 24 Jan 2014 10:27:43 +0000 (10:27 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Fri, 24 Jan 2014 10:27:43 +0000 (10:27 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1655 7f0cb862-5218-0410-a997-914c9d46530a

src/blackberry/fg_init_blackberry.c
src/blackberry/fg_internal_blackberry.h
src/blackberry/fg_main_blackberry.c
src/blackberry/fg_state_blackberry.c
src/blackberry/fg_window_blackberry.c

index 40b1ed6..5a1a9d9 100644 (file)
 
 void fgPlatformInitialize()
 {
-  bps_initialize();
+    bps_initialize();
 
-  navigator_request_events(0);
-  //XXX rotation lock? navigator_rotation_lock(true);
+    navigator_request_events(0);
+    //XXX rotation lock? navigator_rotation_lock(true);
 
-  fghPlatformInitializeEGL();
+    fghPlatformInitializeEGL();
 
-  /* Get start time */
-  fgState.Time = fgSystemTime();
+    /* Get start time */
+    fgState.Time = fgSystemTime();
 
-  fgState.Initialised = GL_TRUE;
+    fgState.Initialised = GL_TRUE;
 }
 
 void fgPlatformCloseDisplay()
 {
-  fghPlatformCloseDisplayEGL();
+    fghPlatformCloseDisplayEGL();
 
-  navigator_stop_events(0);
+    navigator_stop_events(0);
 
-  bps_shutdown();
+    bps_shutdown();
 }
 
 /**
index d6b0e3c..229ce05 100644 (file)
 typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
 struct tagSFG_PlatformDisplay
 {
-  struct tagSFG_PlatformDisplayEGL egl;
-  EGLNativeWindowType single_native_window;
+    struct tagSFG_PlatformDisplayEGL egl;
+    EGLNativeWindowType single_native_window;
 };
 
 typedef struct tagSFG_PlatformContext SFG_PlatformContext;
 /* SFG_PlatformContext is used for SFG_Window.Window */
 struct tagSFG_PlatformContext
 {
-  struct tagSFG_PlatformContextEGL egl;
-  screen_context_t screenContext;
-  bps_event_t* event;
+    struct tagSFG_PlatformContextEGL egl;
+    screen_context_t screenContext;
+    bps_event_t* event;
 };
 
 
@@ -76,34 +76,34 @@ struct touchscreen {
  * interspersed
  */
 
-  /*
-   * We'll put these values in and that should
-   * allow the code to at least compile when there is
-   * no support. The JS open routine should error out
-   * and shut off all the code downstream anyway and if
-   * the application doesn't use a joystick we'll be fine.
-   */
+/*
+ * We'll put these values in and that should
+ * allow the code to at least compile when there is
+ * no support. The JS open routine should error out
+ * and shut off all the code downstream anyway and if
+ * the application doesn't use a joystick we'll be fine.
+ */
 
-  struct JS_DATA_TYPE
-  {
+struct JS_DATA_TYPE
+{
     int buttons;
     int x;
     int y;
-  };
+};
 
-#            define JS_RETURN (sizeof(struct JS_DATA_TYPE))
+#define JS_RETURN (sizeof(struct JS_DATA_TYPE))
 
 /* XXX It might be better to poll the operating system for the numbers of buttons and
  * XXX axes and then dynamically allocate the arrays.
  */
-#    define _JS_MAX_AXES 16
+#define _JS_MAX_AXES 16
 typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
 struct tagSFG_PlatformJoystick
 {
-       struct JS_DATA_TYPE js;
+    struct JS_DATA_TYPE js;
 
-    char         fname [ 128 ];
-    int          fd;
+    char fname [ 128 ];
+    int  fd;
 };
 
 /* Window's state description. This structure should be kept portable. */
index db3f5c6..f7b8f66 100644 (file)
@@ -56,87 +56,87 @@ static struct touchscreen touchscreen;
 
 unsigned int key_special(int qnxKeycode)
 {
-  switch(qnxKeycode) {
-  case KEYCODE_F1:
-       return GLUT_KEY_F1;
-  case KEYCODE_F2:
-       return GLUT_KEY_F2;
-  case KEYCODE_F3:
-       return GLUT_KEY_F3;
-  case KEYCODE_F4:
-    return GLUT_KEY_F4;
-  case KEYCODE_F5:
-       return GLUT_KEY_F5;
-  case KEYCODE_F6:
-       return GLUT_KEY_F6;
-  case KEYCODE_F7:
-       return GLUT_KEY_F7;
-  case KEYCODE_F8:
-       return GLUT_KEY_F8;
-  case KEYCODE_F9:
-       return GLUT_KEY_F9;
-  case KEYCODE_F10:
-    return GLUT_KEY_F10;
-  case KEYCODE_F11:
-    return GLUT_KEY_F11;
-  case KEYCODE_F12:
-    return GLUT_KEY_F12;
-  case KEYCODE_PG_UP:
-    return GLUT_KEY_PAGE_UP;
-  case KEYCODE_PG_DOWN:
-    return GLUT_KEY_PAGE_DOWN;
-  case KEYCODE_HOME:
-    return GLUT_KEY_HOME;
-  case KEYCODE_END:
-    return GLUT_KEY_END;
-  case KEYCODE_INSERT:
-    return GLUT_KEY_INSERT;
-  case KEYCODE_UP:
-  //case KEYCODE_KP_UP:
-    return GLUT_KEY_UP;
-  case KEYCODE_DOWN:
-  //case KEYCODE_KP_DOWN:
-       return GLUT_KEY_DOWN;
-  case KEYCODE_LEFT:
-  //case KEYCODE_KP_LEFT:
-    return GLUT_KEY_LEFT;
-  case KEYCODE_RIGHT:
-  //case KEYCODE_KP_RIGHT:
-       return GLUT_KEY_RIGHT;
-  case KEYCODE_NUM_LOCK:
-    return GLUT_KEY_NUM_LOCK;
-  case KEYCODE_LEFT_ALT:
-    return GLUT_KEY_ALT_L;
-  case KEYCODE_RIGHT_ALT:
-    return GLUT_KEY_ALT_R;
-  case KEYCODE_LEFT_SHIFT:
-    return GLUT_KEY_SHIFT_L;
-  case KEYCODE_RIGHT_SHIFT:
-    return GLUT_KEY_SHIFT_R;
-  case KEYCODE_LEFT_CTRL:
-    return GLUT_KEY_CTRL_L;
-  case KEYCODE_RIGHT_CTRL:
-    return GLUT_KEY_CTRL_R;
-  }
-  return 0;
+    switch(qnxKeycode) {
+    case KEYCODE_F1:
+        return GLUT_KEY_F1;
+    case KEYCODE_F2:
+        return GLUT_KEY_F2;
+    case KEYCODE_F3:
+        return GLUT_KEY_F3;
+    case KEYCODE_F4:
+        return GLUT_KEY_F4;
+    case KEYCODE_F5:
+        return GLUT_KEY_F5;
+    case KEYCODE_F6:
+        return GLUT_KEY_F6;
+    case KEYCODE_F7:
+        return GLUT_KEY_F7;
+    case KEYCODE_F8:
+        return GLUT_KEY_F8;
+    case KEYCODE_F9:
+        return GLUT_KEY_F9;
+    case KEYCODE_F10:
+        return GLUT_KEY_F10;
+    case KEYCODE_F11:
+        return GLUT_KEY_F11;
+    case KEYCODE_F12:
+        return GLUT_KEY_F12;
+    case KEYCODE_PG_UP:
+        return GLUT_KEY_PAGE_UP;
+    case KEYCODE_PG_DOWN:
+        return GLUT_KEY_PAGE_DOWN;
+    case KEYCODE_HOME:
+        return GLUT_KEY_HOME;
+    case KEYCODE_END:
+        return GLUT_KEY_END;
+    case KEYCODE_INSERT:
+        return GLUT_KEY_INSERT;
+    case KEYCODE_UP:
+    //case KEYCODE_KP_UP:
+        return GLUT_KEY_UP;
+    case KEYCODE_DOWN:
+    //case KEYCODE_KP_DOWN:
+        return GLUT_KEY_DOWN;
+    case KEYCODE_LEFT:
+    //case KEYCODE_KP_LEFT:
+        return GLUT_KEY_LEFT;
+    case KEYCODE_RIGHT:
+    //case KEYCODE_KP_RIGHT:
+        return GLUT_KEY_RIGHT;
+    case KEYCODE_NUM_LOCK:
+        return GLUT_KEY_NUM_LOCK;
+    case KEYCODE_LEFT_ALT:
+        return GLUT_KEY_ALT_L;
+    case KEYCODE_RIGHT_ALT:
+        return GLUT_KEY_ALT_R;
+    case KEYCODE_LEFT_SHIFT:
+        return GLUT_KEY_SHIFT_L;
+    case KEYCODE_RIGHT_SHIFT:
+        return GLUT_KEY_SHIFT_R;
+    case KEYCODE_LEFT_CTRL:
+        return GLUT_KEY_CTRL_L;
+    case KEYCODE_RIGHT_CTRL:
+        return GLUT_KEY_CTRL_R;
+    }
+    return 0;
 }
 
 unsigned char key_ascii(int qnxKeycode)
 {
-  if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
-       switch (qnxKeycode) {
-       case KEYCODE_BACKSPACE:
-         return 0x0008;
-       case KEYCODE_TAB:
-         return 0x0009;
-       case KEYCODE_KP_ENTER:
-       case KEYCODE_RETURN:
-         return 0x000A;
-       case KEYCODE_ESCAPE:
-         return 0x001B;
-       }
-  }
-  return qnxKeycode;
+    if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
+        switch (qnxKeycode) {
+        case KEYCODE_BACKSPACE:
+            return 0x0008;
+        case KEYCODE_TAB:
+            return 0x0009;
+        case KEYCODE_KP_ENTER:
+        case KEYCODE_RETURN:
+            return 0x000A;
+        case KEYCODE_ESCAPE:
+            return 0x001B;
+        }
+    }
+    return qnxKeycode;
 }
 
 //From fg_main_x11
@@ -159,326 +159,326 @@ fg_time_t fgPlatformSystemTime ( void )
  */
 void fgPlatformSleepForEvents( fg_time_t msec )
 {
-  //XXX: Is this right? Is there a more direct way to access the context?
-  if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
-    LOGW("BPS couldn't get event");
-  }
+    //XXX: Is this right? Is there a more direct way to access the context?
+    if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
+        LOGW("BPS couldn't get event");
+    }
 }
 
 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
 {
-       bool handled = false;
-       /* Virtual arrows PAD */
-       /* Don't interfere with existing mouse move event */
-       if (!touchscreen.in_mmotion) {
-         struct vpad_state prev_vpad = touchscreen.vpad;
-         touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
-
-         if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
-               if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
-               {
-                 touchscreen.vpad.left = true;
-               }
-               if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
-               {
-                 touchscreen.vpad.right = true;
-               }
-               if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
-               {
-                 touchscreen.vpad.down = true;
-               }
-               if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
-               {
-                 touchscreen.vpad.up = true;
-               }
-         }
-
-         if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
-                         (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
-               touchscreen.vpad.on = true;
-         }
-         if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
-               touchscreen.vpad.on = false;
-         }
-
-         if (prev_vpad.left != touchscreen.vpad.left
-                 || prev_vpad.right != touchscreen.vpad.right
-                 || prev_vpad.up != touchscreen.vpad.up
-                 || prev_vpad.down != touchscreen.vpad.down
-                 || prev_vpad.on != touchscreen.vpad.on) {
-               if (FETCH_WCB(*window, Special)) {
-                 if (prev_vpad.left == false && touchscreen.vpad.left == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
-                 }
-                 else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
-                 }
-                 else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
-                 }
-                 else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
-                 }
-               }
-               if (FETCH_WCB(*window, SpecialUp)) {
-                 if (prev_vpad.left == true && touchscreen.vpad.left == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
-                 }
-                 if (prev_vpad.right == true && touchscreen.vpad.right == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
-                 }
-                 if (prev_vpad.up == true && touchscreen.vpad.up == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
-                 }
-                 if (prev_vpad.down == true && touchscreen.vpad.down == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
-                 }
-               }
-               handled = true;
-         }
-       }
-
-       /* Normal mouse events */
-       if (!handled && !touchscreen.vpad.on) {
-         window->State.MouseX = x;
-         window->State.MouseY = y;
-
-         if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
-               INVOKE_WCB(*window, Motion, (x, y));
-         } else if(FETCH_WCB(*window, Mouse)) {
-               touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
-               int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
-               INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
-         }
-       }
+    bool handled = false;
+    /* Virtual arrows PAD */
+    /* Don't interfere with existing mouse move event */
+    if (!touchscreen.in_mmotion) {
+        struct vpad_state prev_vpad = touchscreen.vpad;
+        touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
+
+        if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+            if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
+            {
+                touchscreen.vpad.left = true;
+            }
+            if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
+            {
+                touchscreen.vpad.right = true;
+            }
+            if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
+            {
+                touchscreen.vpad.down = true;
+            }
+            if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
+            {
+                touchscreen.vpad.up = true;
+            }
+        }
+
+        if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
+                (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
+            touchscreen.vpad.on = true;
+        }
+        if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
+            touchscreen.vpad.on = false;
+        }
+
+        if (prev_vpad.left != touchscreen.vpad.left
+                || prev_vpad.right != touchscreen.vpad.right
+                || prev_vpad.up != touchscreen.vpad.up
+                || prev_vpad.down != touchscreen.vpad.down
+                || prev_vpad.on != touchscreen.vpad.on) {
+            if (FETCH_WCB(*window, Special)) {
+                if (prev_vpad.left == false && touchscreen.vpad.left == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
+                }
+                else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
+                }
+                else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
+                }
+                else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
+                }
+            }
+            if (FETCH_WCB(*window, SpecialUp)) {
+                if (prev_vpad.left == true && touchscreen.vpad.left == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
+                }
+                if (prev_vpad.right == true && touchscreen.vpad.right == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
+                }
+                if (prev_vpad.up == true && touchscreen.vpad.up == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
+                }
+                if (prev_vpad.down == true && touchscreen.vpad.down == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
+                }
+            }
+            handled = true;
+        }
+    }
+
+    /* Normal mouse events */
+    if (!handled && !touchscreen.vpad.on) {
+        window->State.MouseX = x;
+        window->State.MouseY = y;
+
+        if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+            INVOKE_WCB(*window, Motion, (x, y));
+        } else if(FETCH_WCB(*window, Mouse)) {
+            touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
+            int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
+            INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
+        }
+    }
 }
 
 void fgPlatformProcessSingleEvent ( void )
 {
-  int domain;
-  bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
-  bps_event_t* event;
-  do
-  {
-       if(*eventPtr != NULL) {
-         SFG_Window* window = fgStructure.CurrentWindow;
-         if (window != NULL && window->Window.Handle != NULL) {
-               int size[2];
-               screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-           fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
-         }
-
-         event = *eventPtr;
-         domain = bps_event_get_domain(event);
-         if (domain == screen_get_domain()) {
-               int eventType;
-               screen_event_t screenEvent = screen_event_get_event(event);
-               screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
-               switch (eventType) {
-
-               //Mostly from fg_main_android
-               case SCREEN_EVENT_MTOUCH_TOUCH:
-               case SCREEN_EVENT_MTOUCH_RELEASE:
-               case SCREEN_EVENT_MTOUCH_MOVE:
-               {
-                 mtouch_event_t touchEvent;
-                 screen_get_mtouch_event(screenEvent, &touchEvent, 0);
-                 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id));
-                 if(touchEvent.contact_id == 0) {
-                       int size[2];
-                       screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-                       handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
-                 }
-
-                 //Now handle mutlitouch (adapted from fg_main_windows)
-                 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
-                       INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_ENTERED ) );
-                       INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
-                 } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
-                       INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
-                       //XXX No motion is performed without contact, thus MultiPassive is never used
-                 } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
-                       INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
-                       INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_LEFT ) );
-                 }
-                 break;
-               }
-
-               case SCREEN_EVENT_POINTER:
-               {
-                 //Based off/part taken from GamePlay3d PlatformBlackBerry
-                 static int mouse_pressed = 0;
-                 int buttons;
-                 int position[2];
-                 int wheel;
-                 // A move event will be fired unless a button state changed.
-                 bool move = true;
-                 bool left_move = false;
-                 // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
-                 int size[2];
-                 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-
-                 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel));
-
-                 //XXX Should multitouch be handled?
-
-                 // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
-                 if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
-                       if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
-                         left_move = true;
-                       } else {
-                         move = false;
-                         mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
-                         handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
-                       }
-                 } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
-                       move = false;
-                       mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
-                       handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
-                 }
-
-                 // Handle right mouse.
-                 if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
-                       if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
-                         move = false;
-                         mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
-                         INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
-                       }
-                 } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
-                       move = false;
-                       mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
-                       INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
-                 }
-
-                 // Handle middle mouse.
-                 if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
-                       if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
-                         move = false;
-                         mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
-                         INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
-                       }
-                 } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
-                       move = false;
-                       mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
-                       INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
-                 }
-
-                 // Fire a move event if none of the buttons changed.
-                 if (left_move || move) {
-                       handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
-                 }
-
-                 if (wheel) {
-                       fgState.MouseWheelTicks -= wheel;
-                       //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
-                 }
-                 break;
-               }
-
-               //Based off fg_main_android
-               case SCREEN_EVENT_KEYBOARD:
-               {
-                 int flags;
-                 int value;
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
-                 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value));
-                 // Suppress key repeats if desired
-                 if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) {
-                       unsigned int keypress = 0;
-                       unsigned char ascii = 0;
-                       if ((keypress = key_special(value))) {
-                         if(flags & KEY_DOWN) {
-                               INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
-                         } else {
-                               INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
-                         }
-                       } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
-                         if(flags & KEY_DOWN) {
-                               INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
-                         } else {
-                               INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
-                         }
-                       }
-                 }
-                 break;
-               }
-
-               case SCREEN_EVENT_PROPERTY:
-               case SCREEN_EVENT_IDLE:
-                 break;
-
-               default:
-                 LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
-                 break;
-               }
-         } else if (domain == navigator_get_domain()) {
-               int eventType = bps_event_get_code(event);
-               switch (eventType) {
-
-               case NAVIGATOR_WINDOW_STATE:
-               {
-                 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
-                 navigator_window_state_t state = navigator_event_get_window_state(event);
-                 switch (state)
-                 {
-                 case NAVIGATOR_WINDOW_FULLSCREEN:
-                       LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
-                       INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
-                       break;
-                 case NAVIGATOR_WINDOW_THUMBNAIL:
-                 case NAVIGATOR_WINDOW_INVISIBLE:
-                       LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE");
-                       INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
-                       break;
-                 default:
-                       LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
-                       break;
-                 }
-                 break;
-               }
-
-               case NAVIGATOR_EXIT:
-                 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
-                 /* User closed the application for good, let's kill the window */
-                 {
-                       SFG_Window* window = fgStructure.CurrentWindow;
-                       if (window != NULL) {
-                         fgDestroyWindow(window);
-                       } else {
-                         LOGW("NAVIGATOR_EXIT: No current window");
-                       }
-                 }
-                 break;
-
-               case NAVIGATOR_SWIPE_DOWN:
-               case NAVIGATOR_BACK:
-               case NAVIGATOR_WINDOW_ACTIVE:
-               case NAVIGATOR_DEVICE_LOCK_STATE:
-               case NAVIGATOR_WINDOW_COVER:
-               case NAVIGATOR_WINDOW_COVER_ENTER:
-               case NAVIGATOR_WINDOW_COVER_EXIT:
-                 //XXX Should probably do something with these
-                 break;
-
-               default:
-                 LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
-                 break;
-               }
-         }
-       }
-  } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
-
-  /* Reset event to reduce chances of triggering something */
-  *eventPtr = NULL;
+    int domain;
+    bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
+    bps_event_t* event;
+    do
+    {
+        if(*eventPtr != NULL) {
+            SFG_Window* window = fgStructure.CurrentWindow;
+            if (window != NULL && window->Window.Handle != NULL) {
+                int size[2];
+                screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+                fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
+            }
+
+            event = *eventPtr;
+            domain = bps_event_get_domain(event);
+            if (domain == screen_get_domain()) {
+                int eventType;
+                screen_event_t screenEvent = screen_event_get_event(event);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
+                switch (eventType) {
+
+                //Mostly from fg_main_android
+                case SCREEN_EVENT_MTOUCH_TOUCH:
+                case SCREEN_EVENT_MTOUCH_RELEASE:
+                case SCREEN_EVENT_MTOUCH_MOVE:
+                {
+                    mtouch_event_t touchEvent;
+                    screen_get_mtouch_event(screenEvent, &touchEvent, 0);
+                    LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id));
+                    if(touchEvent.contact_id == 0) {
+                        int size[2];
+                        screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+                        handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
+                    }
+
+                    //Now handle mutlitouch (adapted from fg_main_windows)
+                    if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
+                        INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_ENTERED ) );
+                        INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
+                    } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+                        INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
+                        //XXX No motion is performed without contact, thus MultiPassive is never used
+                    } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
+                        INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
+                        INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_LEFT ) );
+                    }
+                    break;
+                }
+
+                case SCREEN_EVENT_POINTER:
+                {
+                    //Based off/part taken from GamePlay3d PlatformBlackBerry
+                    static int mouse_pressed = 0;
+                    int buttons;
+                    int position[2];
+                    int wheel;
+                    // A move event will be fired unless a button state changed.
+                    bool move = true;
+                    bool left_move = false;
+                    // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
+                    screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
+                    screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
+                    screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
+                    int size[2];
+                    screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+
+                    LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel));
+
+                    //XXX Should multitouch be handled?
+
+                    // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
+                    if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
+                        if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
+                            left_move = true;
+                        } else {
+                            move = false;
+                            mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
+                            handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
+                        }
+                    } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
+                        move = false;
+                        mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
+                        handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
+                    }
+
+                    // Handle right mouse.
+                    if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
+                        if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
+                            move = false;
+                            mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
+                            INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
+                        }
+                    } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
+                        move = false;
+                        mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
+                        INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
+                    }
+
+                    // Handle middle mouse.
+                    if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
+                        if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
+                            move = false;
+                            mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
+                            INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
+                        }
+                    } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
+                        move = false;
+                        mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
+                        INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
+                    }
+
+                    // Fire a move event if none of the buttons changed.
+                    if (left_move || move) {
+                        handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
+                    }
+
+                    if (wheel) {
+                        fgState.MouseWheelTicks -= wheel;
+                        //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
+                    }
+                    break;
+                }
+
+                //Based off fg_main_android
+                case SCREEN_EVENT_KEYBOARD:
+                {
+                    int flags;
+                    int value;
+                    screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
+                    screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
+                    LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value));
+                    // Suppress key repeats if desired
+                    if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) {
+                        unsigned int keypress = 0;
+                        unsigned char ascii = 0;
+                        if ((keypress = key_special(value))) {
+                            if(flags & KEY_DOWN) {
+                                INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
+                            } else {
+                                INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
+                            }
+                        } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
+                            if(flags & KEY_DOWN) {
+                                INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
+                            } else {
+                                INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
+                            }
+                        }
+                    }
+                    break;
+                }
+
+                case SCREEN_EVENT_PROPERTY:
+                case SCREEN_EVENT_IDLE:
+                    break;
+
+                default:
+                    LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
+                    break;
+                }
+            } else if (domain == navigator_get_domain()) {
+                int eventType = bps_event_get_code(event);
+                switch (eventType) {
+
+                case NAVIGATOR_WINDOW_STATE:
+                {
+                    LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
+                    navigator_window_state_t state = navigator_event_get_window_state(event);
+                    switch (state)
+                    {
+                    case NAVIGATOR_WINDOW_FULLSCREEN:
+                        LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
+                        INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
+                        break;
+                    case NAVIGATOR_WINDOW_THUMBNAIL:
+                    case NAVIGATOR_WINDOW_INVISIBLE:
+                        LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE");
+                        INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
+                        break;
+                    default:
+                        LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
+                        break;
+                    }
+                    break;
+                }
+
+                case NAVIGATOR_EXIT:
+                {
+                    LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
+                    /* User closed the application for good, let's kill the window */
+                    SFG_Window* window = fgStructure.CurrentWindow;
+                    if (window != NULL) {
+                        fgDestroyWindow(window);
+                    } else {
+                        LOGW("NAVIGATOR_EXIT: No current window");
+                    }
+                    break;
+                }
+
+                case NAVIGATOR_SWIPE_DOWN:
+                case NAVIGATOR_BACK:
+                case NAVIGATOR_WINDOW_ACTIVE:
+                case NAVIGATOR_DEVICE_LOCK_STATE:
+                case NAVIGATOR_WINDOW_COVER:
+                case NAVIGATOR_WINDOW_COVER_ENTER:
+                case NAVIGATOR_WINDOW_COVER_EXIT:
+                    //XXX Should probably do something with these
+                    break;
+
+                default:
+                    LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
+                    break;
+                }
+            }
+        }
+    } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
+
+    /* Reset event to reduce chances of triggering something */
+    *eventPtr = NULL;
 }
 
 void fgPlatformMainLoopPreliminaryWork ( void )
 {
-  LOGI("fgPlatformMainLoopPreliminaryWork");
+    LOGI("fgPlatformMainLoopPreliminaryWork");
 }
 
 
index a6955e2..27f4968 100644 (file)
@@ -62,38 +62,39 @@ int fgPlatformGlutDeviceGet ( GLenum eWhat )
 
 int fgPlatformGlutGet ( GLenum eWhat )
 {
-  switch (eWhat) {
-  /* One full-screen window only */
-  case GLUT_WINDOW_X:
-  case GLUT_WINDOW_Y:
-  case GLUT_WINDOW_BORDER_WIDTH:
-  case GLUT_WINDOW_HEADER_HEIGHT:
-      return 0;
+    switch (eWhat) {
+    /* One full-screen window only */
+    case GLUT_WINDOW_X:
+    case GLUT_WINDOW_Y:
+    case GLUT_WINDOW_BORDER_WIDTH:
+    case GLUT_WINDOW_HEADER_HEIGHT:
+        return 0;
 
-  case GLUT_WINDOW_WIDTH:
-  case GLUT_WINDOW_HEIGHT:
+    case GLUT_WINDOW_WIDTH:
+    case GLUT_WINDOW_HEIGHT:
     {
-      if ( fgStructure.CurrentWindow == NULL )
-               return 0;
-      int size[2];
-      if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
-       return 0;
-         switch ( eWhat )
-               {
-               case GLUT_WINDOW_WIDTH:
-                 return size[0];
-               case GLUT_WINDOW_HEIGHT:
-                 return size[1];
-               }
+        if ( fgStructure.CurrentWindow == NULL )
+            return 0;
+        int size[2];
+        if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
+            return 0;
+        switch ( eWhat )
+        {
+        case GLUT_WINDOW_WIDTH:
+            return size[0];
+        case GLUT_WINDOW_HEIGHT:
+            return size[1];
+        }
+        break;
     }
 
-  case GLUT_WINDOW_COLORMAP_SIZE:
-      /* 0 for RGBA/non-indexed mode */
-      /* Under BlackBerry and GLES more generally, no indexed-mode */
-      return 0;
+    case GLUT_WINDOW_COLORMAP_SIZE:
+        /* 0 for RGBA/non-indexed mode */
+        /* Under BlackBerry and GLES more generally, no indexed-mode */
+        return 0;
 
-  default:
-    return fghPlatformGlutGetEGL(eWhat);
-  }
-  return -1;
+    default:
+        return fghPlatformGlutGetEGL(eWhat);
+    }
+    return -1;
 }
index 8c1a121..d435dfb 100644 (file)
@@ -43,84 +43,84 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
                            GLboolean sizeUse, int w, int h,
                            GLboolean gameMode, GLboolean isSubWindow )
 {
-  /* TODO: only one full-screen window possible? */
-  if (fgDisplay.pDisplay.single_native_window != NULL) {
-    fgWarning("You can't have more than one window on BlackBerry");
-    return;
-  }
-  window->Window.pContext.event = NULL; //XXX Should probably be done elsewhere. Done here so there is no event at the moment
-
-  /* Create window */
-  if (screen_create_context(&window->Window.pContext.screenContext, 0)) {
-    fgError("Could not create screen context");
-       return;
-  }
-  screen_window_t sWindow;
-  if (screen_create_window(&sWindow, window->Window.pContext.screenContext)) {
-       screen_destroy_context(window->Window.pContext.screenContext);
-       fgError("Could not create window");
-       return;
-  }
-  fgDisplay.pDisplay.single_native_window = sWindow;
-
-  /* Set window properties */
-  int screenFormat = SCREEN_FORMAT_RGBA8888; //XXX Should this be determined by config?
+    /* TODO: only one full-screen window possible? */
+    if (fgDisplay.pDisplay.single_native_window != NULL) {
+        fgWarning("You can't have more than one window on BlackBerry");
+        return;
+    }
+    window->Window.pContext.event = NULL; //XXX Should probably be done elsewhere. Done here so there is no event at the moment
+
+    /* Create window */
+    if (screen_create_context(&window->Window.pContext.screenContext, 0)) {
+        fgError("Could not create screen context");
+        return;
+    }
+    screen_window_t sWindow;
+    if (screen_create_window(&sWindow, window->Window.pContext.screenContext)) {
+        screen_destroy_context(window->Window.pContext.screenContext);
+        fgError("Could not create window");
+        return;
+    }
+    fgDisplay.pDisplay.single_native_window = sWindow;
+
+    /* Set window properties */
+    int screenFormat = SCREEN_FORMAT_RGBA8888; //XXX Should this be determined by config?
 #ifdef GL_ES_VERSION_2_0
-  int screenUsage = SCREEN_USAGE_OPENGL_ES2;
+    int screenUsage = SCREEN_USAGE_OPENGL_ES2;
 #elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
-  int screenUsage = SCREEN_USAGE_OPENGL_ES1;
+    int screenUsage = SCREEN_USAGE_OPENGL_ES1;
 #endif
 #ifndef __X86__
-  screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display
+    screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display
 #endif
-  if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {
-       screen_destroy_window(sWindow);
-       screen_destroy_context(window->Window.pContext.screenContext);
-       fgError("Could not set window format");
-       return;
-  }
-  if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) {
-       screen_destroy_window(sWindow);
-       screen_destroy_context(window->Window.pContext.screenContext);
-       fgError("Could not set window usage");
-       return;
-  }
-
-  /* Could set size based on what is specified for window. Work on another time
-  int size[2];
-  size[0] = w;
-  size[1] = h;
-  if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, size)) {
-       screen_destroy_window(sWindow);
-       screen_destroy_context(window->Window.pContext.screenContext);
-       fgError("Could not set window buffer size");
-       return;
-  }*/
-
-  /* Create window buffers */
-  if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) {
-       screen_destroy_window(sWindow);
-       screen_destroy_context(window->Window.pContext.screenContext);
-       fgError("Could not create window buffers");
-       return;
-  }
-
-  /* Request window events */
-  screen_request_events(window->Window.pContext.screenContext);
-
-  /* Save window and set state */
-  window->Window.Handle = fgDisplay.pDisplay.single_native_window;
-  window->State.WorkMask |= GLUT_INIT_WORK;
-  window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
-
-  /* Create context */
-  fghChooseConfig(&window->Window.pContext.egl.Config);
-  window->Window.Context = fghCreateNewContextEGL(window);
-
-  /* Create EGL window */
-  fghPlatformOpenWindowEGL(window);
-
-  window->State.Visible = GL_TRUE;
+    if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {
+        screen_destroy_window(sWindow);
+        screen_destroy_context(window->Window.pContext.screenContext);
+        fgError("Could not set window format");
+        return;
+    }
+    if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) {
+        screen_destroy_window(sWindow);
+        screen_destroy_context(window->Window.pContext.screenContext);
+        fgError("Could not set window usage");
+        return;
+    }
+
+    /* Could set size based on what is specified for window. Work on another time
+    int size[2];
+    size[0] = w;
+    size[1] = h;
+    if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, size)) {
+        screen_destroy_window(sWindow);
+        screen_destroy_context(window->Window.pContext.screenContext);
+        fgError("Could not set window buffer size");
+        return;
+    }*/
+
+    /* Create window buffers */
+    if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) {
+        screen_destroy_window(sWindow);
+        screen_destroy_context(window->Window.pContext.screenContext);
+        fgError("Could not create window buffers");
+        return;
+    }
+
+    /* Request window events */
+    screen_request_events(window->Window.pContext.screenContext);
+
+    /* Save window and set state */
+    window->Window.Handle = fgDisplay.pDisplay.single_native_window;
+    window->State.WorkMask |= GLUT_INIT_WORK;
+    window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
+
+    /* Create context */
+    fghChooseConfig(&window->Window.pContext.egl.Config);
+    window->Window.Context = fghCreateNewContextEGL(window);
+
+    /* Create EGL window */
+    fghPlatformOpenWindowEGL(window);
+
+    window->State.Visible = GL_TRUE;
 }
 
 /*
@@ -128,7 +128,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
  */
 void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
 {
-  fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
+    fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
 }
 
 /*
@@ -136,13 +136,13 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
  */
 void fgPlatformCloseWindow( SFG_Window* window )
 {
-  fghPlatformCloseWindowEGL(window);
+    fghPlatformCloseWindowEGL(window);
 
-  screen_stop_events(window->Window.pContext.screenContext);
+    screen_stop_events(window->Window.pContext.screenContext);
 
-  screen_destroy_window((screen_window_t)window->Window.Handle);
+    screen_destroy_window((screen_window_t)window->Window.Handle);
 
-  screen_destroy_context(window->Window.pContext.screenContext);
+    screen_destroy_context(window->Window.pContext.screenContext);
 }
 
 /*
@@ -150,7 +150,7 @@ void fgPlatformCloseWindow( SFG_Window* window )
  */
 void fgPlatformShowWindow( void )
 {
-  fprintf(stderr, "fgPlatformShowWindow: STUB\n");
+    fprintf(stderr, "fgPlatformShowWindow: STUB\n");
 }
 
 /*
@@ -158,7 +158,7 @@ void fgPlatformShowWindow( void )
  */
 void fgPlatformHideWindow( SFG_Window *window )
 {
-  fprintf(stderr, "fgPlatformHideWindow: STUB\n");
+    fprintf(stderr, "fgPlatformHideWindow: STUB\n");
 }
 
 /*
@@ -166,7 +166,8 @@ void fgPlatformHideWindow( SFG_Window *window )
  */
 void fgPlatformIconifyWindow( SFG_Window *window )
 {
-  fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
+    //XXX This is possible via Cascades, but can't seem to find a C-level API
+    fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
 }
 
 /*
@@ -174,7 +175,7 @@ void fgPlatformIconifyWindow( SFG_Window *window )
  */
 void fgPlatformGlutSetWindowTitle( const char* title )
 {
-  fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
+    fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
 }
 
 /*
@@ -182,14 +183,15 @@ void fgPlatformGlutSetWindowTitle( const char* title )
  */
 void fgPlatformGlutSetIconTitle( const char* title )
 {
-  fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
+    fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");
+}
 
 /*
  * Change the specified window's position
  */
 void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
 {
-  fprintf(stderr, "fgPlatformPositionWindow: STUB\n");
+    fprintf(stderr, "fgPlatformPositionWindow: STUB\n");
 }
 
 /*
@@ -197,7 +199,7 @@ void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
  */
 void fgPlatformPushWindow( SFG_Window *window )
 {
-  fprintf(stderr, "fgPlatformPushWindow: STUB\n");
+    fprintf(stderr, "fgPlatformPushWindow: STUB\n");
 }
 
 /*
@@ -205,7 +207,7 @@ void fgPlatformPushWindow( SFG_Window *window )
  */
 void fgPlatformPopWindow( SFG_Window *window )
 {
-  fprintf(stderr, "fgPlatformPopWindow: STUB\n");
+    fprintf(stderr, "fgPlatformPopWindow: STUB\n");
 }
 
 /*
@@ -213,5 +215,5 @@ void fgPlatformPopWindow( SFG_Window *window )
  */
 void fgPlatformFullScreenToggle( SFG_Window *win )
 {
-  fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n");
+    fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n");
 }