- #ifdef FUNKY_COLORS
- // I see some artifacts if I mix channels, not sure if ORing is fine
- const float r0 = 1.0f, g0 = 0.6f, b0 = 0.0f;
- const float r1 = 0.5f, g1 = 1.0f, b1 = 0.2f;
- const float r2 = 0.6f, g2 = 0.4f, b2 = 1.0f;
- #else
- // if every light uses it's own channel bits, it's better
- const float r0 = 1.0f, g0 = 0.0f, b0 = 0.0f;
- const float r1 = 0.0f, g1 = 1.0f, b1 = 0.0f;
- const float r2 = 0.0f, g2 = 0.0f, b2 = 1.0f;
- #endif
-
- initFpsFonts();
+ // if every light uses it's own channel bits, it's better
+ const float rgbMul[9] = { 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f};