- SPRID_UILEFT = SPRID_BASE + 0,
- SPRID_UIMID = SPRID_BASE + 4,
- SPRID_UIRIGHT = SPRID_BASE + 8,
- SPRID_UINUM = SPRID_BASE + 12,
- SPRID_UISLASH = SPRID_BASE + 94,
- SPRID_CROSS = SPRID_BASE + 64,
- SPRID_UITGT = SPRID_BASE + 68,
- SPRID_LEDOFF = SPRID_BASE + 72,
- SPRID_LEDRED = SPRID_BASE + 74,
- SPRID_LEDBLU = SPRID_BASE + 76,
- SPRID_LEDGRN = SPRID_BASE + 78
+ SPRID_UILEFT = SPRID(0, 0),
+ SPRID_UIMID = SPRID(16, 0),
+ SPRID_UIRIGHT = SPRID(32, 0),
+ SPRID_UINUM = SPRID(48, 0),
+ SPRID_UISLASH = SPRID(120, 16),
+ SPRID_CROSS = SPRID(0, 16),
+ SPRID_UITGT = SPRID(16, 16),
+ SPRID_LEDOFF = SPRID(32, 16),
+ SPRID_LEDRED = SPRID(40, 16),
+ SPRID_LEDBLU = SPRID(48, 16),
+ SPRID_LEDGRN = SPRID(56, 16),
+ /*SPRID_ENEMY = SPRID(0, 64)*/
+ SPRID_ENEMY0 = SPRID(0, 32),
+ SPRID_HUSK = SPRID(112, 64),
+ SPRID_LAS0 = SPRID(0, 64),
+ SPRID_LAS1 = SPRID(32, 64),
+ SPRID_LAS2 = SPRID(64, 64),
+ SPRID_LAS3 = SPRID(0, 96),
+ SPRID_SPARK0 = SPRID(32, 96),
+ SPRID_SHOT0 = SPRID(64, 16),
+ SPRID_SHOT1 = SPRID(80, 16),
+ SPRID_SHOT2 = SPRID(96, 16)