- glGenTextures(1, &fbtex);
- glBindTexture(GL_TEXTURE_2D, fbtex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if(win_width) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, win_width, win_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ if(!(fnt_ui = dtx_open_font_glyphmap("data/ui.glyphmap"))) {
+ fprintf(stderr, "failed to open ui font\n");
+ return -1;