+
+ /* no-srgb gamma correction fallback */
+ if(!opt.srgb) {
+ glBindTexture(GL_TEXTURE_2D, post_fbtex[0].id);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, win_width, win_height);
+
+ glUseProgram(sdr_gamma);
+ overlay_tex(post_fbtex, 1.0);
+ }