+ const char *amatch = ts_get_attr_str(node, "match_node");
+ if(amatch) {
+ if(!(snode = mscn->match_node(amatch))) {
+ error_log("ExhibitManager::load: regexp \"%s\" didn't match any nodes\n",
+ amatch ? amatch : "");
+ continue;
+ }
+ }
+
+ // add everything to our data structures
+ // equivalent to add_exhibit(ex), but without all the searching
+ own_scn->add_object(ex);
+ if(!snode) {
+ snode = new SceneNode;
+ snode->set_name(ex->get_name());
+ own_scn->add_node(snode);
+ }
+ ex->set_node(snode);
+ items.push_back(ex);
+
+ float *apos = ts_get_attr_vec(node, "pos");
+ if(apos) {
+ snode->set_position(Vec3(apos[0], apos[1], apos[2]));
+ }
+ float *arot_axis = ts_get_attr_vec(node, "rotaxis");
+ if(arot_axis) {
+ float arot_angle = ts_get_attr_num(node, "rotangle", 0.0f);
+ Vec3 axis = Vec3(arot_axis[0], arot_axis[1], arot_axis[2]);
+ Quat q;
+ q.set_rotation(axis, deg_to_rad(arot_angle));
+ snode->set_rotation(q);
+ }
+ struct ts_attr *ascale = ts_get_attr(node, "scale");
+ if(ascale) {
+ switch(ascale->val.type) {
+ case TS_NUMBER:
+ snode->set_scaling(Vec3(ascale->val.fnum, ascale->val.fnum, ascale->val.fnum));
+ break;
+ case TS_VECTOR:
+ snode->set_scaling(Vec3(ascale->val.vec[0], ascale->val.vec[1], ascale->val.vec[2]));
+ default:
+ break;
+ }
+ }
+