+void glutSetVertexAttribCoord3(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_coord = attrib;
+}
+
+void glutSetVertexAttribNormal(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
+}
+