int game_init(int argc, char **argv)
{
if(init_opengl() == -1) {
int game_init(int argc, char **argv)
{
if(init_opengl() == -1) {
cgm_mperspective(proj_matrix, cgm_deg_to_rad(40.0), win_aspect, 0.5, 500.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix);
cgm_mperspective(proj_matrix, cgm_deg_to_rad(40.0), win_aspect, 0.5, 500.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix);