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pieces are falling into place (sic)
[vrtris]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index
a729996
..
a1dad7b
100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-12,7
+12,6
@@
static void calc_framerate(void);
static void print_framerate(void);
static void calc_framerate(void);
static void print_framerate(void);
-float view_matrix[16], proj_matrix[16];
static int should_swap;
static unsigned long framerate;
static int should_swap;
static unsigned long framerate;
@@
-40,6
+39,11
@@
int game_init(int argc, char **argv)
should_swap = goatvr_should_swap();
}
should_swap = goatvr_should_swap();
}
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
return 0;
}
return 0;
}
@@
-104,7
+108,7
@@
void game_display(void)
/* non-VR mode */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* non-VR mode */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- cgm_mperspective(proj_matrix, cgm_deg_to_rad(50.0), win_aspect, 0.5, 500.0);
+ cgm_mperspective(proj_matrix, cgm_deg_to_rad(40.0), win_aspect, 0.5, 500.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_matrix);