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use default number of elements when pushing attributes if the nelem
[vrtris]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index
00f81cc
..
d4a7fe3
100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-7,6
+7,8
@@
#include "osd.h"
#include "opt.h"
#include "osd.h"
#include "opt.h"
+#define DEFSCR "game"
+
static void calc_framerate(void);
static void print_framerate(void);
static void calc_framerate(void);
static void print_framerate(void);
@@
-37,6
+39,7
@@
int game_init(int argc, char **argv)
goatvr_startvr();
should_swap = goatvr_should_swap();
}
goatvr_startvr();
should_swap = goatvr_should_swap();
}
+
return 0;
}
return 0;
}