void gamescr(void)
{
int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs;
void gamescr(void)
{
int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs;
fillblock_16byte(vram[0], 0xffffffff, 240 * 160 / 16);
fillblock_16byte(vram[1], 0xffffffff, 240 * 160 / 16);
fillblock_16byte(vram[0], 0xffffffff, 240 * 160 / 16);
fillblock_16byte(vram[1], 0xffffffff, 240 * 160 / 16);