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starting to separate platform-specific code to facilitate a PC build
[gbajam22]
/
src
/
gamescr.c
diff --git
a/src/gamescr.c
b/src/gamescr.c
index
290873d
..
96620f3
100644
(file)
--- a/
src/gamescr.c
+++ b/
src/gamescr.c
@@
-21,18
+21,26
@@
static int nframes, num_vbl, backbuf;
static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
static const char *testlvl =
static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
static const char *testlvl =
- "########\n"
- "### s#\n"
- "### ####\n"
- "### #\n"
- "## #\n"
- "## #\n"
- "## #\n"
- "## ### #\n"
- "## ### #\n"
- "## #\n"
- "#### ###\n"
- "########\n";
+ "################\n"
+ "################\n"
+ "################\n"
+ "################\n"
+ "################\n"
+ "####### s#####\n"
+ "####### ########\n"
+ "####### #####\n"
+ "###### #####\n"
+ "###### #####\n"
+ "###### #####\n"
+ "###### ### #####\n"
+ "###### ### #####\n"
+ "###### #####\n"
+ "######## #######\n"
+ "################\n"
+ "################\n"
+ "################\n"
+ "################\n"
+ "################\n";
static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = {
{0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210},
static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = {
{0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210},
@@
-61,7
+69,7
@@
void gamescr(void)
xgl_init();
xgl_init();
- memset(&player, 0, sizeof player);
+ init_player(&player, lvl);
player.phi = 0x100;
cmap = (uint16_t*)CRAM_BG_ADDR;
player.phi = 0x100;
cmap = (uint16_t*)CRAM_BG_ADDR;
@@
-113,6
+121,7
@@
static void draw(void)
struct cell *cell;
xgl_load_identity();
struct cell *cell;
xgl_load_identity();
+ /*xgl_translate(0, 0, 0x100000);*/
xgl_rotate_x(player.phi);
xgl_rotate_y(player.theta);
xgl_translate(player.x, 0, player.y);
xgl_rotate_x(player.phi);
xgl_rotate_y(player.theta);
xgl_translate(player.x, 0, player.y);