+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);
+ SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
+
+ int defpos = SDL_WINDOWPOS_UNDEFINED;
+ unsigned int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
+
+ if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) {
+ // try again without sRGB capability
+ SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0);
+ if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) {
+ fprintf(stderr, "failed to create window\n");
+ SDL_Quit();
+ return 1;
+ }
+ fprintf(stderr, "failed to get an sRGB framebuffer.\n");
+ }
+ int val;
+ SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &val);
+ printf("SDL says we %s an sRGB framebuffer\n", val ? "got" : "didn't get");