+
+ vignette(0.43, 0.38, 0.45, 0.8, 1.0);
+
+ if(dbgtex && dbg_alpha > 0.0) {
+ glUseProgram(0);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(1, -1, 1);
+ overlay_tex(dbgtex, dbg_alpha);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ }