if(!(tex_car[i].pixels = img_load_pixels(cartex_fname[i],
&tex_car[i].width, &tex_car[i].height, IMG_FMT_RGB24))) {
fprintf(stderr, "failed to load car texture: %s\n", cartex_fname[i]);
if(!(tex_car[i].pixels = img_load_pixels(cartex_fname[i],
&tex_car[i].width, &tex_car[i].height, IMG_FMT_RGB24))) {
fprintf(stderr, "failed to load car texture: %s\n", cartex_fname[i]);