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fixed background loading of both textures and scenes
[laserbrain_demo]
/
src
/
scene.h
diff --git
a/src/scene.h
b/src/scene.h
index
ece454e
..
1cf8dcc
100644
(file)
--- a/
src/scene.h
+++ b/
src/scene.h
@@
-6,6
+6,8
@@
#include "mesh.h"
#include "snode.h"
#include "texture.h"
#include "mesh.h"
#include "snode.h"
#include "texture.h"
+#include "dataset.h"
+#include "datamap.h"
enum {
SCNLOAD_FLIPYZ = 1,
enum {
SCNLOAD_FLIPYZ = 1,
@@
-15,11
+17,13
@@
enum {
SCNLOAD_STAGE_GL = 0x8000
};
SCNLOAD_STAGE_GL = 0x8000
};
-class Scene {
-private:
- bool own_texset;
+class MetaScene;
+class Scene {
public:
public:
+ MetaScene *metascn;
+ DataMap datamap;
+
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
@@
-30,7
+34,7
@@
public:
TextureSet *texset; // only owned by Scene if own_texset is true
void *loader_data;
TextureSet *texset; // only owned by Scene if own_texset is true
void *loader_data;
- explicit Scene(TextureSet *tset = 0);
+ explicit Scene();
~Scene();
Scene(const Scene &rhs) = delete;
~Scene();
Scene(const Scene &rhs) = delete;
@@
-72,4
+76,15
@@
public:
void draw() const;
};
void draw() const;
};
+class SceneSet : public DataSet<Scene*> {
+private:
+ static Scene *create_scene();
+ static bool load_scene(Scene *scn, const char *fname);
+ static bool done_scene(Scene *scn);
+ static void free_scene(Scene *scn);
+
+public:
+ SceneSet();
+};
+
#endif // SCENE_H_
#endif // SCENE_H_