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fixed bugs in the resource manager and removed the hardcoded textures
[laserbrain_demo]
/
src
/
scene.h
diff --git
a/src/scene.h
b/src/scene.h
index
7c30445
..
808b3e6
100644
(file)
--- a/
src/scene.h
+++ b/
src/scene.h
@@
-4,14
+4,25
@@
#include <vector>
#include "mesh.h"
#include "snode.h"
#include <vector>
#include "mesh.h"
#include "snode.h"
+#include "texture.h"
+
+enum {
+ SCNLOAD_FLIPYZ = 1,
+ SCNLOAD_FLIPTEX = 2
+};
class Scene {
class Scene {
+private:
+ bool own_texset;
+
public:
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
SceneNode *nodes;
public:
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
SceneNode *nodes;
- Scene();
+ TextureSet *texset;
+
+ explicit Scene(TextureSet *tset = 0);
~Scene();
Scene(const Scene &rhs) = delete;
~Scene();
Scene(const Scene &rhs) = delete;
@@
-19,7
+30,7
@@
public:
void destroy();
void destroy();
- bool load(const char *fname);
+ bool load(const char *fname, unsigned int flags = 0);
void update(float dt);
void draw() const;
void update(float dt);
void draw() const;