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changed the clear color to white, to show up through the window
[laserbrain_demo]
/
src
/
scene.h
diff --git
a/src/scene.h
b/src/scene.h
index
7489261
..
f295bbc
100644
(file)
--- a/
src/scene.h
+++ b/
src/scene.h
@@
-7,6
+7,7
@@
#include "snode.h"
#include "texture.h"
#include "dataset.h"
#include "snode.h"
#include "texture.h"
#include "dataset.h"
+#include "datamap.h"
enum {
SCNLOAD_FLIPYZ = 1,
enum {
SCNLOAD_FLIPYZ = 1,
@@
-19,11
+20,9
@@
enum {
class MetaScene;
class Scene {
class MetaScene;
class Scene {
-private:
- bool own_texset;
-
public:
MetaScene *metascn;
public:
MetaScene *metascn;
+ DataMap datamap;
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
@@
-32,16
+31,17
@@
public:
Mesh *walk_mesh;
Mesh *walk_mesh;
- TextureSet *texset; // only owned by Scene if own_texset is true
+ TextureSet *texset;
void *loader_data;
void *loader_data;
- explicit Scene(TextureSet *tset = 0);
+ explicit Scene();
~Scene();
Scene(const Scene &rhs) = delete;
Scene &operator =(const Scene &rhs) = delete;
void destroy();
~Scene();
Scene(const Scene &rhs) = delete;
Scene &operator =(const Scene &rhs) = delete;
void destroy();
+ void clear(); // clear all contents (meshes, objects, and nodes)
bool load(const char *fname, unsigned int flags = 0);
bool load(const char *fname, unsigned int flags = 0);