+ // first perform I/O and all operations not requiring access to an OpenGL context
+ if(flags & SCNLOAD_STAGE_IO) {
+ unsigned int ppflags = aiProcess_CalcTangentSpace |
+ aiProcess_GenNormals |
+ aiProcess_JoinIdenticalVertices |
+ aiProcess_Triangulate |
+ aiProcess_SortByPType |
+ aiProcess_GenUVCoords |
+ //aiProcess_PreTransformVertices |
+ aiProcess_TransformUVCoords;
+
+ if(flags & SCNLOAD_FLIPTEX) {
+ ppflags |= aiProcess_FlipUVs;
+ }