- //memset16(fb_pixels, PACK_RGB16(20, 30, 50), FB_WIDTH * FB_HEIGHT);
- g3d_clear_color(20, 30, 50);
- g3d_clear(G3D_COLOR_BUFFER_BIT | G3D_DEPTH_BUFFER_BIT);
+ if(use_zbuf) {
+ g3d_clear(G3D_COLOR_BUFFER_BIT | G3D_DEPTH_BUFFER_BIT);
+ g3d_enable(G3D_DEPTH_TEST);
+ } else {
+ g3d_clear(G3D_COLOR_BUFFER_BIT);
+ g3d_disable(G3D_DEPTH_TEST);
+ }
+