- goatvr_source_position(vrhand[i].src, &vrhand[i].pos.x);
- goatvr_source_orientation(vrhand[i].src, &vrhand[i].rot.x);
- float *mat = goatvr_source_matrix(vrhand[i].src);
- memcpy(vrhand[i].xform[0], mat, 16 * sizeof(float));
- vrhand[i].valid = true;