/*
* Always include OpenGL and GLU headers
*/
-/* Note: FREEGLUT_GLES1 and FREEGLUT_GLES2 are only used to cleanly
- bootstrap headers inclusion here; use GLES constants directly
+/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
+ inclusion here; use GLES constants directly
(e.g. GL_ES_VERSION_2_0) for all other needs */
-#ifdef FREEGLUT_GLES2
-# include <EGL/egl.h>
-# include <GLES2/gl2.h>
-#elif FREEGLUT_GLES1
+#ifdef FREEGLUT_GLES
# include <EGL/egl.h>
# include <GLES/gl.h>
+# include <GLES2/gl2.h>
#elif __APPLE__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>