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made sprite compiler able to handle 565 formats. the assembly output
[dosdemo]
/
libs
/
cgmath
/
cgmath.h
diff --git
a/libs/cgmath/cgmath.h
b/libs/cgmath/cgmath.h
index
e660437
..
8e6871d
100644
(file)
--- a/
libs/cgmath/cgmath.h
+++ b/
libs/cgmath/cgmath.h
@@
-26,6
+26,10
@@
#include <math.h>
#include <string.h>
+#ifdef __WATCOMC__
+#define inline __inline
+#endif
+
typedef struct {
float x, y, z;
} cgm_vec3;