"};",
"lightSource light0 = lightSource(",
" vec4(2.0, 5.0, 5.0, 0.0),",
- " vec4(1.0, 1.0, 1.0, 1.0),",
- " vec4(1.0, 1.0, 1.0, 1.0),",
- " 0.0, 1.0, 0.0,",
+ " vec4(1.0, 1.0, 1.0, 1.0),",
+ " vec4(1.0, 1.0, 1.0, 1.0),",
+ " 0.0, 1.0, 0.0,",
" 180.0, 0.0,",
" vec3(0.0, 0.0, 0.0)",
");",
- "vec4 scene_ambient = vec4(0.0, 0.0, 0.0, 1.0);",
+ "vec4 scene_ambient = vec4(0.2, 0.2, 0.2, 1.0);",
" ",
"struct material",
"{",