g3d_viewport(0, 0, width, height);
}
+/* set the framebuffer pointer, without resetting the size */
+void g3d_framebuffer_addr(void *pixels)
+{
+ st->pixels = pixels;
+ pfill_fb.pixels = pixels;
+}
+
void g3d_viewport(int x, int y, int w, int h)
{
st->vport[0] = x;