pfill_fb.width = width;
pfill_fb.height = height;
- st->vport[0] = st->vport[1] = 0;
- st->vport[2] = width;
- st->vport[3] = height;
+ g3d_viewport(0, 0, width, height);
}
void g3d_viewport(int x, int y, int w, int h)
nfaces = (iarr ? iarr_size : varr_size) / vnum;
for(j=0; j<nfaces; j++) {
+ vnum = prim; /* reset vnum for each iteration */
for(i=0; i<vnum; i++) {
v[i] = iarr ? varr[*iarr++] : *varr++;
/* clipping */
for(i=0; i<6; i++) {
- struct g3d_vertex orig[16];
- memcpy(orig, v, vnum * sizeof *v);
+ struct g3d_vertex tmpv[16];
+ memcpy(tmpv, v, vnum * sizeof *v);
- if(clip_frustum(v, &vnum, orig, vnum, i) < 0) {
+ if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) {
/* polygon completely outside of view volume. discard */
- return;
+ vnum = 0;
+ break;
}
}
+ if(!vnum) continue;
+
for(i=0; i<vnum; i++) {
if(v[i].w != 0.0f) {
v[i].x /= v[i].w;