}*/
/* Create window buffers */
- if (screen_create_window_buffers(sWindow, 2)) {
+ if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) {
screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not create window buffers");