laser shots
[gbajam22] / src / data.h
index dd8cc98..2e3b1da 100644 (file)
@@ -27,14 +27,31 @@ enum {
        SPRID_LEDGRN    = SPRID(56, 16),
        /*SPRID_ENEMY           = SPRID(0, 64)*/
        SPRID_ENEMY0    = SPRID(0, 32),
-       SPRID_HUSK              = SPRID(112, 64)
+       SPRID_HUSK              = SPRID(112, 64),
+       SPRID_LAS0              = SPRID(0, 64),
+       SPRID_LAS1              = SPRID(32, 64),
+       SPRID_LAS2              = SPRID(64, 64),
+       SPRID_LAS3              = SPRID(0, 96)
 };
 
+/* main game data */
 extern unsigned char color_pixels[];
 extern unsigned char color_cmap[];
+extern unsigned char color_gba_cmap[];
 extern unsigned char height_pixels[];
 
 extern unsigned char spr_game_pixels[];
 extern unsigned char spr_game_cmap[];
 
+/* menu screen assets */
+extern unsigned char menuscr_pixels[];
+extern unsigned char menuscr_cmap[];
+extern unsigned char menuscr_gba_cmap[];
+extern unsigned char spr_menu_pixels[];
+extern unsigned char spr_menu_cmap[];
+
+/* logo splash assets */
+extern unsigned char spr_logo_pixels[];
+extern unsigned char spr_logo_cmap[];
+
 #endif /* DATA_H_ */