add bright version of the game sprites
[gbajam22] / src / data.h
index 2e3b1da..461c1e6 100644 (file)
@@ -31,7 +31,11 @@ enum {
        SPRID_LAS0              = SPRID(0, 64),
        SPRID_LAS1              = SPRID(32, 64),
        SPRID_LAS2              = SPRID(64, 64),
-       SPRID_LAS3              = SPRID(0, 96)
+       SPRID_LAS3              = SPRID(0, 96),
+       SPRID_SPARK0    = SPRID(32, 96),
+       SPRID_SHOT0             = SPRID(64, 16),
+       SPRID_SHOT1             = SPRID(80, 16),
+       SPRID_SHOT2             = SPRID(96, 16)
 };
 
 /* main game data */
@@ -42,6 +46,7 @@ extern unsigned char height_pixels[];
 
 extern unsigned char spr_game_pixels[];
 extern unsigned char spr_game_cmap[];
+extern unsigned char spr_game_gba_cmap[];
 
 /* menu screen assets */
 extern unsigned char menuscr_pixels[];