SPRID_LEDGRN = SPRID(56, 16),
/*SPRID_ENEMY = SPRID(0, 64)*/
SPRID_ENEMY0 = SPRID(0, 32),
- SPRID_HUSK = SPRID(112, 64)
+ SPRID_HUSK = SPRID(112, 64),
+ SPRID_LAS0 = SPRID(0, 64),
+ SPRID_LAS1 = SPRID(32, 64),
+ SPRID_LAS2 = SPRID(64, 64),
+ SPRID_LAS3 = SPRID(0, 96),
+ SPRID_SPARK0 = SPRID(32, 96),
+ SPRID_SHOT0 = SPRID(64, 16),
+ SPRID_SHOT1 = SPRID(80, 16),
+ SPRID_SHOT2 = SPRID(96, 16)
};
/* main game data */
extern unsigned char color_pixels[];
extern unsigned char color_cmap[];
+extern unsigned char color_gba_cmap[];
extern unsigned char height_pixels[];
extern unsigned char spr_game_pixels[];
extern unsigned char spr_game_cmap[];
+extern unsigned char spr_game_gba_cmap[];
/* menu screen assets */
extern unsigned char menuscr_pixels[];
+extern unsigned char menuscr_cmap[];
+extern unsigned char menuscr_gba_cmap[];
+extern unsigned char spr_menu_pixels[];
+extern unsigned char spr_menu_cmap[];
/* logo splash assets */
extern unsigned char spr_logo_pixels[];