add bright version of the game sprites
[gbajam22] / src / data.h
index 7b9684c..461c1e6 100644 (file)
@@ -27,19 +27,33 @@ enum {
        SPRID_LEDGRN    = SPRID(56, 16),
        /*SPRID_ENEMY           = SPRID(0, 64)*/
        SPRID_ENEMY0    = SPRID(0, 32),
-       SPRID_HUSK              = SPRID(112, 64)
+       SPRID_HUSK              = SPRID(112, 64),
+       SPRID_LAS0              = SPRID(0, 64),
+       SPRID_LAS1              = SPRID(32, 64),
+       SPRID_LAS2              = SPRID(64, 64),
+       SPRID_LAS3              = SPRID(0, 96),
+       SPRID_SPARK0    = SPRID(32, 96),
+       SPRID_SHOT0             = SPRID(64, 16),
+       SPRID_SHOT1             = SPRID(80, 16),
+       SPRID_SHOT2             = SPRID(96, 16)
 };
 
 /* main game data */
 extern unsigned char color_pixels[];
 extern unsigned char color_cmap[];
+extern unsigned char color_gba_cmap[];
 extern unsigned char height_pixels[];
 
 extern unsigned char spr_game_pixels[];
 extern unsigned char spr_game_cmap[];
+extern unsigned char spr_game_gba_cmap[];
 
 /* menu screen assets */
 extern unsigned char menuscr_pixels[];
+extern unsigned char menuscr_cmap[];
+extern unsigned char menuscr_gba_cmap[];
+extern unsigned char spr_menu_pixels[];
+extern unsigned char spr_menu_cmap[];
 
 /* logo splash assets */
 extern unsigned char spr_logo_pixels[];