added enemy sprites, tanked the framerate... need to investigate
[gbajam22] / src / data.h
index 08dfa70..4cfe6e4 100644 (file)
@@ -9,6 +9,26 @@
 
 #define VOX_SZ 512
 
+#define SPRID(x, y)            (SPRID_BASE + ((y) * 4) + (x) / 4)
+
+enum {
+       SPRID_BASE              = 512,
+       SPRID_UILEFT    = SPRID(0, 0),
+       SPRID_UIMID             = SPRID(16, 0),
+       SPRID_UIRIGHT   = SPRID(32, 0),
+       SPRID_UINUM             = SPRID(48, 0),
+       SPRID_UISLASH   = SPRID(120, 16),
+       SPRID_CROSS             = SPRID(0, 16),
+       SPRID_UITGT             = SPRID(16, 16),
+       SPRID_LEDOFF    = SPRID(32, 16),
+       SPRID_LEDRED    = SPRID(40, 16),
+       SPRID_LEDBLU    = SPRID(48, 16),
+       SPRID_LEDGRN    = SPRID(56, 16),
+       /*SPRID_ENEMY           = SPRID(0, 64)*/
+       SPRID_ENEMY0    = SPRID(0, 32),
+       SPRID_HUSK              = SPRID(112, 64)
+};
+
 extern unsigned char color_pixels[];
 extern unsigned char color_cmap[];
 extern unsigned char height_pixels[];