added enemy sprites, tanked the framerate... need to investigate
[gbajam22] / src / data.h
index e805f63..4cfe6e4 100644 (file)
@@ -24,7 +24,9 @@ enum {
        SPRID_LEDRED    = SPRID(40, 16),
        SPRID_LEDBLU    = SPRID(48, 16),
        SPRID_LEDGRN    = SPRID(56, 16),
-       SPRID_ENEMY             = SPRID(0, 64)
+       /*SPRID_ENEMY           = SPRID(0, 64)*/
+       SPRID_ENEMY0    = SPRID(0, 32),
+       SPRID_HUSK              = SPRID(112, 64)
 };
 
 extern unsigned char color_pixels[];