SPRID_LAS1 = SPRID(32, 64),
SPRID_LAS2 = SPRID(64, 64),
SPRID_LAS3 = SPRID(0, 96),
- SPRID_SPARK0 = SPRID(32, 96)
+ SPRID_SPARK0 = SPRID(32, 96),
+ SPRID_SHOT0 = SPRID(64, 16),
+ SPRID_SHOT1 = SPRID(80, 16),
+ SPRID_SHOT2 = SPRID(96, 16)
};
/* main game data */
extern unsigned char spr_game_pixels[];
extern unsigned char spr_game_cmap[];
+extern unsigned char spr_game_gba_cmap[];
/* menu screen assets */
extern unsigned char menuscr_pixels[];
extern unsigned char spr_logo_pixels[];
extern unsigned char spr_logo_cmap[];
+extern unsigned char controls_pixels[];
+extern unsigned char controls_cmap[];
+extern unsigned char controls_gba_cmap[];
+
#endif /* DATA_H_ */