static void render_func(ImDrawData *ddat);
bool debug_gui, parent_expanded;
+SceneNode *dbg_sel_node;
static ImGuiIO *io;
static Texture *tex;
glTexCoordPointer(2, GL_FLOAT, sizeof *vbuf, &vbuf[0].uv);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof *vbuf, &vbuf[0].col);
- glDrawElements(GL_TRIANGLES, cmd->ElemCount, GL_UNSIGNED_SHORT, ibuf);
+ if(glcaps.draw_range) {
+ int max_vidx = cmdlist->VtxBuffer.Size - 1;
+ glDrawRangeElements(GL_TRIANGLES, 0, max_vidx, cmd->ElemCount, GL_UNSIGNED_SHORT, ibuf);
+ } else {
+ glDrawElements(GL_TRIANGLES, cmd->ElemCount, GL_UNSIGNED_SHORT, ibuf);
+ }
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);