#include <limits.h>
#include "demo.h"
#include "screen.h"
+#include "3dgfx.h"
int fb_width = 320;
int fb_height = 240;
int fb_bpp = 16;
void *fb_pixels;
unsigned long time_msec;
+int mouse_x, mouse_y;
+unsigned int mouse_bmask;
static unsigned long nframes;
+static const char *start_scr_name;
int demo_init(int argc, char **argv)
{
+ struct screen *scr;
+
+ start_scr_name = getenv("START_SCR");
+ if(argv[1]) {
+ start_scr_name = argv[1];
+ }
+
+ if(g3d_init() == -1) {
+ return -1;
+ }
+ g3d_framebuffer(fb_width, fb_height, fb_pixels);
+
if(scr_init() == -1) {
return -1;
}
- scr_change(scr_lookup("tunnel"), 4000);
+ if(start_scr_name) {
+ scr = scr_lookup(start_scr_name);
+ } else {
+ scr = scr_screen(0);
+ }
+
+ if(!scr || scr_change(scr, 4000) == -1) {
+ fprintf(stderr, "screen %s not found\n", start_scr_name ? start_scr_name : "0");
+ return -1;
+ }
/* clear the framebuffer at least once */
memset(fb_pixels, 0, fb_width * fb_height * fb_bpp / CHAR_BIT);
void demo_cleanup(void)
{
scr_shutdown();
+ g3d_destroy();
if(time_msec) {
float fps = (float)nframes / ((float)time_msec / 1000.0f);
break;
default:
+ if(key >= '1' && key <= '1' + scr_num_screens()) {
+ int idx = key - '1';
+ printf("change screen %d\n", idx);
+ scr_change(scr_screen(idx), 4000);
+ }
break;
}
}