static void recalc_sball_matrix(float *xform);
static int quit;
-static int use_mouse;
static long fbsize;
static int use_sball;
__djgpp_nearptr_enable();
#endif
- fbsize = fb_width * fb_height * fb_bpp / 8;
+ fbsize = FB_WIDTH * FB_HEIGHT * FB_BPP / 8;
init_logger("demo.log");
kb_init(32);
#endif
- if((use_mouse = have_mouse())) {
- printf("initializing mouse input\n");
- set_mouse_limits(0, 0, fb_width, fb_height);
- set_mouse(fb_width / 2, fb_height / 2);
- }
-
/* now start_loadscr sets up fb_pixels to the space used by the loading image,
* so no need to allocate another framebuffer
*/
#if 0
/* allocate a couple extra rows as a guard band, until we fucking fix the rasterizer */
- if(!(fb_pixels = malloc(fbsize + (fb_width * fb_bpp / 8) * 2))) {
+ if(!(fb_pixels = malloc(fbsize + (FB_WIDTH * FB_BPP / 8) * 2))) {
fprintf(stderr, "failed to allocate backbuffer\n");
return 1;
}
- fb_pixels += fb_width;
+ fb_pixels += FB_WIDTH;
#endif
- if(!(vmem = set_video_mode(fb_width, fb_height, fb_bpp, 1))) {
+ if(!(vmem = set_video_mode(FB_WIDTH, FB_HEIGHT, FB_BPP, 1))) {
return 1;
}
+ if(opt.mouse) {
+ if((opt.mouse = have_mouse())) {
+ printf("initializing mouse input\n");
+ set_mouse_limits(0, 0, FB_WIDTH - 1, FB_HEIGHT - 1);
+ set_mouse(FB_WIDTH / 2, FB_HEIGHT / 2);
+ }
+ }
+
if(demo_init(argc, argv) == -1) {
set_text_mode();
return 1;
#endif
if(quit) goto break_evloop;
- if(use_mouse) {
+ if(opt.mouse) {
mouse_bmask = read_mouse(&mouse_x, &mouse_y);
}
if(use_sball && sball_pending()) {