#include "fg_internal.h"
#include "fg_gl2.h"
+void glutSetVertexAttribCoord3(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_coord = attrib;
+}
+
+void glutSetVertexAttribNormal(GLint attrib) {
+ if (fgStructure.CurrentWindow != NULL)
+ fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
+}
+
typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, fghGLsizeiptr size, const GLvoid *data, GLenum usage);