comment on timer checking, are timers always sorted by triggertime? Else the code...
[freeglut] / src / fg_main.c
index fd94e0e..414fa1c 100644 (file)
@@ -221,6 +221,7 @@ static void fghCheckTimers( void )
         SFG_Timer *timer = fgState.Timers.First;
 
         if( timer->TriggerTime > checkTime )
+            /* XXX: are timers always sorted by triggerTime? If not, this and fghNextTimer are wrong */
             break;
 
         fgListRemove( &fgState.Timers, &timer->Node );