comment on timer checking, are timers always sorted by triggertime? Else the code...
authorDiederick Niehorster <dcnieho@gmail.com>
Wed, 6 Mar 2013 03:50:14 +0000 (03:50 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Wed, 6 Mar 2013 03:50:14 +0000 (03:50 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1555 7f0cb862-5218-0410-a997-914c9d46530a

src/fg_main.c

index fd94e0e..414fa1c 100644 (file)
@@ -221,6 +221,7 @@ static void fghCheckTimers( void )
         SFG_Timer *timer = fgState.Timers.First;
 
         if( timer->TriggerTime > checkTime )
+            /* XXX: are timers always sorted by triggerTime? If not, this and fghNextTimer are wrong */
             break;
 
         fgListRemove( &fgState.Timers, &timer->Node );