#include "opengl.h"
#include "app.h"
#include "drawtext.h"
+#include "sdr.h"
static IconRenderer *iconrend;
static dtx_font *fat_font;
#define FAT_FONT_SZ 32
+static unsigned int font_sdr;
-bool init_fs()
+bool init_fs(const char *path)
{
iconrend = new ShapesIcons;
if(!iconrend->init()) {
return false;
}
- if(!(fat_font = dtx_open_font("data/fat.font", FAT_FONT_SZ))) {
- fprintf(stderr, "failed to open font file data/fat.font\n");
+ if(!(fat_font = dtx_open_font_glyphmap("data/fat.glyphmap")) ||
+ dtx_get_glyphmap_ptsize(dtx_get_glyphmap(fat_font, 0)) != FAT_FONT_SZ) {
+
+ dtx_set(DTX_PADDING, 64);
+
+ if(!(fat_font = dtx_open_font("data/fat.font", 0))) {
+ fprintf(stderr, "failed to open font file data/fat.font\n");
+ return false;
+ }
+ dtx_prepare_range(fat_font, FAT_FONT_SZ * 8, 32, 127);
+ dtx_calc_font_distfield(fat_font, 1, 8);
+ dtx_save_glyphmap("data/fat.glyphmap", dtx_get_glyphmap(fat_font, 0));
+ dtx_use_font(fat_font, FAT_FONT_SZ);
+ }
+
+ if(!(font_sdr = create_program_load("sdr/dfont.v.glsl", "sdr/dfont.p.glsl"))) {
return false;
}
+ set_uniform_float(font_sdr, "smoothness", 0.01);
- cur_node = get_fsnode(0);
+ if(!(cur_node = get_fsnode(path))) {
+ return false;
+ }
cur_node->expand();
return true;
}
delete node;
}
node_cache.clear();
+ dtx_close_font(fat_font);
delete iconrend;
}
void draw_fs()
{
- static const float row_spacing = 2.0;
- static const float radius = 5;
+ static const float row_spacing = 0.25;
+ static const float radius = 0.6;
static const float umax = 0.42;
static const float max_icon_angle = M_PI * 2.0 * umax;
- int max_ncols = std::max<int>(1, umax * 16);
+ int max_ncols = std::max<int>(1, umax * 12);
Mat4 base_xform;
base_xform.rotate(time_sec, 0, 0);
base_xform.rotate(0, 0, time_sec * 0.5);
- base_xform.translate(0, 2, 0);
+ base_xform.translate(0, 1.65, 0);
- glUseProgram(0);
glDisable(GL_TEXTURE_2D);
int nchildren = (int)cur_node->children.size();
continue;
}
+ glUseProgram(0);
+
float angle = icon_angle(col, ncols, max_icon_angle);
Mat4 xform = base_xform;
glPushMatrix();
xform = Mat4::identity;
xform.translate(-dtx_string_width(node->path.get_name()) / 2.0, 0, 0);
- xform.scale(0.01);
- xform.translate(0, 1 + row * row_spacing, -radius);
+ xform.scale(0.001);
+ xform.translate(0, 1.54 + row * row_spacing, -radius);
xform.rotate_y(angle);
glMultMatrixf(xform[0]);
+ glUseProgram(font_sdr);
dtx_string(node->path.get_name());
glPopMatrix();