#include "gba.h"
#include "game.h"
+struct screen *init_logo_screen(void);
struct screen *init_menu_screen(void);
struct screen *init_game_screen(void);
int init_screens(void)
{
+ if(!(scrlist[num_scr++] = init_logo_screen())) {
+ return -1;
+ }
if(!(scrlist[num_scr++] = init_menu_screen())) {
return -1;
}