void gamescr(void)
{
+ int i;
unsigned char *fb;
+ uint16_t *cmap;
REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1;
- vblperf_setcolor(0xff);
+ vblperf_setcolor(1);
lvl = init_level(testlvl);
xgl_init();
memset(&player, 0, sizeof player);
- player.y = 0x60000;
+ player.phi = 0x100;
+
+ cmap = (uint16_t*)CRAM_BG_ADDR;
+ *cmap++ = 0;
+ for(i=1; i<255; i++) {
+ *cmap++ = rand();
+ }
+ *cmap = 0xffff;
+
select_input(BN_DPAD | BN_A | BN_B);
player_input(&player, bnstate);
- upd_vis(lvl, player.x, player.y, player.theta);
+ upd_vis(lvl, &player);
}
static void draw(void)
{
+ int i, x, y;
+ struct cell *cell;
+
xgl_load_identity();
xgl_rotate_x(player.phi);
xgl_rotate_y(player.theta);
xgl_translate(player.x, 0, player.y);
- xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor);
+ for(i=0; i<lvl->numvis; i++) {
+ cell = lvl->vis[i];
+
+ x = (int32_t)(cell->x - player.cx) << 17;
+ y = -(int32_t)(cell->y - player.cy) << 17;
+
+ xgl_push_matrix();
+ xgl_translate(x, 0, y);
+ xgl_index(i + 1);
+ xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor);
+ xgl_pop_matrix();
+ }
}
__attribute__((noinline, target("arm"), section(".iwram")))