static void draw_tunnel(void);
static void vblank(void);
-static int nframes, backbuf;
+static int nframes, num_vbl, backbuf;
static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
-static unsigned char *tex;
+static unsigned char *tex, *shadelut;
static uint16_t bnstate;
#define MAX_SPR 4
REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1;
- vblperf_setcolor(0xff);
+ vblperf_setcolor(0xff);//192);
/* sprite setup */
spr_setup(16, 16, spr_game_pixels, spr_game_cmap);
tex = iwram_sbrk(32 * 32);
memcpy(tex, tuncross_pixels, 32 * 32);
+ shadelut = iwram_sbrk(256 * 8);
+ memcpy(shadelut, tuncross_shade, 256 * 8);
scale = 0x100;//230;
REG_BG2PA = scale;
}
}
+#define TUN_U(x) ((x) & 0x3f)
+#define TUN_V(x) (((x) >> 6) & 0x3ff)
+#define TEXEL(x, y, lvl) \
+ shadelut[((int)tex[((y) << 5) + (x)] << 3) + (lvl)]
+
__attribute__((noinline, target("arm"), section(".iwram")))
static void draw_tunnel(void)
{
- int i, j, tx, ty, angle, depth, zoffs, uoffs;
- uint16_t pptop;
- uint16_t *top;
- uint16_t tun;
- int32_t startx, starty;
- uint16_t *tmap = (uint16_t*)tunmap;
-
- zoffs = nframes;
-
- /*
- if(bnstate & KEY_LT) tunrot++;
- if(bnstate & KEY_RT) tunrot--;
- */
- tunrot = nframes;
-
- tunmat[0] = COS(tunrot);
- tunmat[1] = -SIN(tunrot);
- tunmat[2] = SIN(tunrot);
- tunmat[3] = COS(tunrot);
- tunx = (128 << 8) - tunmat[0] * 120 + tunmat[1] * -80;
- tuny = (128 << 8) - tunmat[2] * 120 + tunmat[3] * -80;
-
- uoffs = tunrot;
+ int i, j, tx, ty, u, v, angle, depth, zoffs, uoffs, flip, tunturn, shade;
+ static int tunsweep;
+ uint16_t pptop, ppbot;
+ uint16_t *top, *bot;
+ uint32_t tun, *tunptr;
+
+ //tunsweep = SIN(nframes) >> 4;
+
+ if((bnstate & BN_RT) && tunsweep > -31) tunsweep--;
+ if((bnstate & BN_LT) && tunsweep < 31) tunsweep++;
+
+ flip = tunsweep < 0;
+ tunturn = abs(tunsweep) & 0x1f;
+
+ zoffs = num_vbl;
+ uoffs = (flip ? -num_vbl : num_vbl) >> 1;
top = vram[backbuf];
- for(i=0; i<160; i++) {
- startx = tunx;
- starty = tuny;
- for(j=0; j<240/2; j++) {
- tx = (tunx >> 8) & 0xff;
- ty = (tuny >> 8) & 0xff;
- tun = tmap[(ty << 8) + tx];
-
- tunx += tunmat[0];
- tuny += tunmat[2];
-
- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop = tex[(ty << 5) + tx];
-
- tx = (tunx >> 8) & 0xff;
- ty = (tuny >> 8) & 0xff;
- tun = tmap[(ty << 8) + tx];
-
- tunx += tunmat[0];
- tuny += tunmat[2];
-
- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
-
- *top++ = pptop;
+ bot = vram[backbuf] + 159 * 240 / 2;
+ tunptr = tunmap + tunturn * 9600;
+
+ if(flip) {
+ tunptr += 240/2;
+ for(i=0; i<80; i++) {
+ for(j=0; j<240/2; j++) {
+ tun = *--tunptr;
+
+ angle = TUN_U(tun >> 16);
+ depth = TUN_V(tun >> 16);
+ shade = depth >> 7;
+ tx = ~(angle - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = TEXEL(tx, ty, shade);
+ tx = (angle + uoffs) & 0x1f;
+ ppbot = TEXEL(tx, ty, shade);
+
+ angle = TUN_U(tun);
+ depth = TUN_V(tun);
+ shade = depth >> 7;
+ tx = ~(angle - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)TEXEL(tx, ty, shade) << 8;
+ tx = (angle + uoffs) & 0x1f;
+ ppbot |= (uint16_t)TEXEL(tx, ty, shade) << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
+ tunptr += 240;
+ }
+ } else {
+ for(i=0; i<80; i++) {
+ for(j=0; j<240/2; j++) {
+ tun = *tunptr++;
+
+ angle = TUN_U(tun);
+ depth = TUN_V(tun);
+ shade = depth >> 7;
+ tx = (angle - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = TEXEL(tx, ty, shade);
+ tx = ~(angle + uoffs) & 0x1f;
+ ppbot = TEXEL(tx, ty, shade);
+
+ angle = TUN_U(tun >> 16);
+ depth = TUN_V(tun >> 16);
+ shade = depth >> 7;
+ tx = (angle - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)TEXEL(tx, ty, shade) << 8;
+ tx = ~(angle + uoffs) & 0x1f;
+ ppbot |= (uint16_t)TEXEL(tx, ty, shade) << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
}
-
- tunx = startx + tunmat[1];
- tuny = starty + tunmat[3];
}
}
int16_t mat[4];
static short gate_speed;
+ num_vbl++;
+
bnstate = ~REG_KEYINPUT;
if(bnstate & BN_DPAD) {
if(gate_speed < 5) {