#include "util.h"
#include "intr.h"
#include "input.h"
+#include "player.h"
#include "sprite.h"
#include "debug.h"
#include "level.h"
"#### ###\n"
"########\n";
-static struct xvertex cube[] __attribute__((section(".rodata"))) = {
- /* front */
- {-0x10000, -0x10000, -0x10000, 0, 0, -0x10000, 255},
- {0x10000, -0x10000, -0x10000, 0, 0, -0x10000, 255},
- {0x10000, 0x10000, -0x10000, 0, 0, -0x10000, 255},
- {-0x10000, 0x10000, -0x10000, 0, 0, -0x10000, 255},
- /* right */
- {0x10000, -0x10000, -0x10000, 0x10000, 0, 0, 128},
- {0x10000, -0x10000, 0x10000, 0x10000, 0, 0, 128},
- {0x10000, 0x10000, 0x10000, 0x10000, 0, 0, 128},
- {0x10000, 0x10000, -0x10000, 0x10000, 0, 0, 128},
- /* back */
- {0x10000, -0x10000, 0x10000, 0, 0, 0x10000, 200},
- {-0x10000, -0x10000, 0x10000, 0, 0, 0x10000, 200},
- {-0x10000, 0x10000, 0x10000, 0, 0, 0x10000, 200},
- {0x10000, 0x10000, 0x10000, 0, 0, 0x10000, 200},
- /* left */
- {-0x10000, -0x10000, 0x10000, -0x10000, 0, 0, 192},
- {-0x10000, -0x10000, -0x10000, -0x10000, 0, 0, 192},
- {-0x10000, 0x10000, -0x10000, -0x10000, 0, 0, 192},
- {-0x10000, 0x10000, 0x10000, -0x10000, 0, 0, 192},
- /* top */
- {-0x10000, 0x10000, -0x10000, 0, 0x10000, 0, 150},
- {0x10000, 0x10000, -0x10000, 0, 0x10000, 0, 150},
- {0x10000, 0x10000, 0x10000, 0, 0x10000, 0, 150},
- {-0x10000, 0x10000, 0x10000, 0, 0x10000, 0, 150},
- /* bottom */
- {0x10000, -0x10000, -0x10000, 0, -0x10000, 0, 210},
- {-0x10000, -0x10000, -0x10000, 0, -0x10000, 0, 210},
- {-0x10000, -0x10000, 0x10000, 0, -0x10000, 0, 210},
- {0x10000, -0x10000, 0x10000, 0, -0x10000, 0, 210}
+static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = {
+ {0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210},
+ {-0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210},
+ {-0x10000, -0x10000, -0x10000, 0, 0x10000, 0, 210},
+ {0x10000, -0x10000, -0x10000, 0, 0x10000, 0, 210}
};
static struct level *lvl;
-static int32_t cam_theta, cam_phi;
+static struct player player;
+
void gamescr(void)
{
+ int i;
unsigned char *fb;
+ uint16_t *cmap;
REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1;
- vblperf_setcolor(0xff);
+ vblperf_setcolor(1);
lvl = init_level(testlvl);
xgl_init();
- select_input(BN_DPAD);
+ memset(&player, 0, sizeof player);
+ player.phi = 0x100;
+
+ cmap = (uint16_t*)CRAM_BG_ADDR;
+ *cmap++ = 0;
+ for(i=1; i<255; i++) {
+ *cmap++ = rand();
+ }
+ *cmap = 0xffff;
+
+
+ select_input(BN_DPAD | BN_A | BN_B);
mask(INTR_VBLANK);
screen_vblank = vblank;
bnstate = get_input();
- if(bnstate & KEY_UP) {
- cam_phi += 0x2000;
- if(cam_phi > X_HPI) cam_phi = X_HPI;
- }
- if(bnstate & KEY_DOWN) {
- cam_phi -= 0x2000;
- if(cam_phi < -X_HPI) cam_phi = -X_HPI;
- }
- if(bnstate & KEY_LEFT) {
- cam_theta += 0x2000;
- if(cam_theta > X_2PI) cam_theta -= X_2PI;
- }
- if(bnstate & KEY_RIGHT) {
- cam_theta -= 0x2000;
- if(cam_theta < X_2PI) cam_theta += X_2PI;
- }
+ player_input(&player, bnstate);
+
+ upd_vis(lvl, &player);
}
static void draw(void)
{
- xgl_load_identity();
- //xgl_translate(0, -0x50000, 0);
- xgl_translate(0, 0, 0x80000);
- xgl_rotate_x(cam_phi);
- xgl_rotate_y(cam_theta);
+ int i, x, y;
+ struct cell *cell;
- xgl_draw(XGL_QUADS, cube, sizeof cube / sizeof *cube);
+ xgl_load_identity();
+ xgl_translate(0, 0, 0x100000);
+ xgl_rotate_x(player.phi);
+ xgl_rotate_y(player.theta);
+ xgl_translate(player.x, 0, player.y);
+
+ for(i=0; i<lvl->numvis; i++) {
+ cell = lvl->vis[i];
+
+ x = (int32_t)(cell->x - player.cx) << 17;
+ y = -(int32_t)(cell->y - player.cy) << 17;
+
+ xgl_push_matrix();
+ xgl_translate(x, 0, y);
+ xgl_index(i + 1);
+ xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor);
+ xgl_pop_matrix();
+ }
}
__attribute__((noinline, target("arm"), section(".iwram")))