#include "intr.h"
#include "debug.h"
-static unsigned char tex[32 * 32] __attribute__((section(".iwram")));
+static void draw_tunnel(void);
+
+static int nframes, backbuf;
+static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
+static unsigned char *tex;
void gamescr(void)
{
- int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs;
- static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
+ int i;
uint16_t *cdst;
unsigned char *csrc;
- uint32_t tun, *tunptr, *tuncache;
REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1;
- vblperf_start(0xff);
+ vblperf_setcolor(0xff);
cdst = (uint16_t*)CRAM_BG_ADDR;
csrc = tuncross_cmap;
fillblock_16byte(vram[0], 0xffffffff, 240 * 160 / 16);
fillblock_16byte(vram[1], 0xffffffff, 240 * 160 / 16);
- if(!(tuncache = malloc(240 * 160 * 2))) {
- panic(get_pc(), "failed to allocate tuntab");
- }
- memcpy(tuncache, tunmap, 240 * 160 * 2);
+ tex = iwram_sbrk(32 * 32);
memcpy(tex, tuncross_pixels, 32 * 32);
nframes = 0;
for(;;) {
backbuf = ++nframes & 1;
- zoffs = nframes << 1;
+ draw_tunnel();
+
+ vblperf_end();
+ wait_vblank();
+ present(backbuf);
+ vblperf_begin();
+ }
+}
+
+__attribute__((noinline, target("arm"), section(".iwram")))
+static void draw_tunnel(void)
+{
+ int i, j, tx, ty, angle, depth, zoffs;
+ uint16_t pptop, ppbot;
+ uint16_t *top, *bot;
+ uint32_t tun, *tunptr;
- cdst = vram[backbuf];
- tunptr = tuncache;
- for(i=0; i<160 * 240 / 2; i++) {
- //for(j=1; j<240/2; j++) {
- uint16_t pp;
+ zoffs = nframes;
- tun = *tunptr++;
+ top = vram[backbuf];
+ bot = vram[backbuf] + 159 * 240 / 2;
+ tunptr = tunmap;
+ for(i=0; i<80; i++) {
+ top++;
+ bot++;
+ tunptr++;
+ for(j=1; j<240/2; j++) {
+ tun = *tunptr++;
- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = (angle >> 1) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pp = tex[(ty << 5) + tx];
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ((angle >> 1) + zoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ((angle >> 1) - zoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
- angle = (tun >> 16) & 0xff;
- depth = (tun >> 24) & 0xff;
- tx = (angle >> 1) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pp |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ((angle >> 1) + zoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ((angle >> 1) - zoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
- *cdst++ = pp;
- //}
+ *top++ = pptop;
+ *bot++ = ppbot;
}
-
- vblperf_end();
- wait_vblank();
- present(backbuf);
- vblperf_begin();
+ bot -= 240;
}
}