static RLEBitmap *rleCreate(unsigned int w, unsigned int h);
static void rleDestroy(RLEBitmap *b);
-static void rleBlit(unsigned short *dst, int dstW, int dstH, int dstStride,
+static void rleBlit(unsigned short *dst, int dstW, int dstH, int dstStride,
RLEBitmap *bitmap, int blitX, int blitY);
static void rleBlitScale(unsigned short *dst, int dstW, int dstH, int dstStride,
RLEBitmap *bitmap, int blitX, int blitY, float scaleX, float scaleY);
static unsigned short *background = 0;
-static unsigned int backgroundW = 0;
-static unsigned int backgroundH = 0;
+static int backgroundW = 0;
+static int backgroundH = 0;
static unsigned int lastFrameTime = 0;
static float lastFrameDuration = 0.0f;
static int scrollModTable[REFLECTION_HEIGHT];
static float nearScrollAmount = 0.0f;
-static char miniFXBuffer[1024];
+static unsigned char miniFXBuffer[1024];
static RLEBitmap *grobj = 0;
+static RLEBitmap *rlePropeller = 0;
static struct screen scr = {
"galaxyrise",
init,
destroy,
start,
- stop,
+ 0,
draw
};
return &scr;
}
-
static int init(void)
{
unsigned char *tmpBitmap;
processNormal();
-#ifdef MIKE_PC
- return 0xCAFE;
-#else
return 0;
-#endif
}
static void destroy(void)
lastFrameTime = time_msec;
}
-static void stop(long trans_time)
-{
-}
-
-
-
static void draw(void)
-{
+{
int scroll = MIN_SCROLL + (MAX_SCROLL - MIN_SCROLL) * mouse_x / fb_width;
unsigned short *dst = backBuffer + PIXEL_PADDING;
unsigned short *src = background + scroll;
int i = 0;
short *dispScanline;
int d;
+ int accum = 0;
+ int md, sc;
+ int scrolledIndex;
lastFrameDuration = (time_msec - lastFrameTime) / 1000.0f;
lastFrameTime = time_msec;
/* Update mini-effects here */
- updatePropeller(time_msec / 1000.0f);
+ updatePropeller(4.0f * time_msec / 1000.0f);
/* First, render the horizon */
for (scanline = 0; scanline < HORIZON_HEIGHT; scanline++) {
src += backgroundW;
dst += BB_SIZE;
}
-
+
/* Create scroll offsets for all scanlines of the normalmap */
updateScrollTables(lastFrameDuration);
- /* Render the baked reflection one scanline below its place, so that
+ /* Render the baked reflection one scanline below its place, so that
* the displacement that follows will be done in a cache-friendly way
*/
src -= PIXEL_PADDING; /* We want to also fill the PADDING pixels here */
}
/* Blit reflections first, to be displaced */
- for (i = 0; i < 5; i++) rleBlitScaleInv(backBuffer + PIXEL_PADDING, fb_width, fb_height, BB_SIZE, grobj, 134 + (i-3) * 60, 235, 1.0f, 1.8f);
+ for (i = 0; i < 5; i++) rleBlitScaleInv(backBuffer + PIXEL_PADDING, fb_width, fb_height, BB_SIZE, rlePropeller, 134 + (i-3) * 60, 200, 1.0f, 1.8f);
/* Perform displacement */
dst = backBuffer + HORIZON_HEIGHT * BB_SIZE + PIXEL_PADDING;
src = dst + BB_SIZE; /* The pixels to be displaced are 1 scanline below */
dispScanline = displacementMap;
for (scanline = 0; scanline < REFLECTION_HEIGHT; scanline++) {
+
+ md = scrollModTable[scanline];
+ sc = scrollTableRounded[scanline];
+ accum = 0;
+
for (i = 0; i < fb_width; i++) {
- d = dispScanline[(i + scrollTableRounded[scanline]) % scrollModTable[scanline]];
+ /* Try to immitate modulo without the division */
+ if (i == md) accum += md;
+ scrolledIndex = i - accum + sc;
+ if (scrolledIndex >= md) scrolledIndex -= md;
+
+ /* Displace */
+ d = dispScanline[scrolledIndex];
*dst++ = src[i + d];
}
src += backgroundW;
}
/* Then after displacement, blit the objects */
- for (i = 0; i < 5; i++) rleBlit(backBuffer + PIXEL_PADDING, fb_width, fb_height, BB_SIZE, grobj, 134 + (i-3) * 60, 100);
-
- for (scanline = 0; scanline < 32; scanline++) {
- for (i = 0; i < 32; i++) {
- backBuffer[PIXEL_PADDING + scanline * BB_SIZE + i] = miniFXBuffer[i + 32 * scanline] ? 0xFFFF : 0x0000;
- }
- }
+ for (i = 0; i < 5; i++) rleBlit(backBuffer + PIXEL_PADDING, fb_width, fb_height, BB_SIZE, rlePropeller, 134 + (i-3) * 60, 100);
/* Blit effect to framebuffer */
src = backBuffer + PIXEL_PADDING;
dst = vmem_back;
for (scanline = 0; scanline < fb_height; scanline++) {
memcpy(dst, src, fb_width * 2);
- src += BB_SIZE;
+ src += BB_SIZE;
dst += fb_width;
}
static void updateScrollTables(float dt) {
int i = 0;
-
+
nearScrollAmount += dt * NEAR_SCROLL_SPEED;
nearScrollAmount = (float) fmod(nearScrollAmount, 512.0f);
}
/* -------------------------------------------------------------------------------------------------
- * RLE STUFF
+ * RLE STUFF
* -------------------------------------------------------------------------------------------------
*/
/* Limit streak count per scanline so we can directly jump to specific scanline */
#define RLE_FIXED_BITS 16
+static int rleByteCount(int w, int h) {
+ return h * RLE_BYTES_PER_SCANLINE + w;
+}
+
static RLEBitmap *rleCreate(unsigned int w, unsigned int h) {
RLEBitmap *ret = (RLEBitmap*)malloc(sizeof(RLEBitmap));
ret->w = w;
ret->h = h;
/* Add some padding at the end of the buffer, with the worst case for a scanline (w/2 streaks) */
- ret->scans = (unsigned char*) calloc(h * RLE_BYTES_PER_SCANLINE + w, 1);
+ ret->scans = (unsigned char*) calloc(rleByteCount(w, h), 1);
return ret;
}
/* https://www.youtube.com/watch?v=RKMR02o1I88&feature=youtu.be&t=55 */
if (!b) b = rleCreate(w, h);
+ else memset(b->scans, 0, rleByteCount(b->w, b->h)); /* The following code assumes cleared array */
for (scanline = 0; scanline < h; scanline++) {
output = b->scans + scanline * RLE_BYTES_PER_SCANLINE;
return b;
}
+static void rleDistributeStreaks(RLEBitmap *bitmap) {
+ int scanline, halfW = bitmap->w >> 1;
+ unsigned char *ptr, tmp;
+
+ ptr = bitmap->scans;
+ for (scanline = 0; scanline < bitmap->h; scanline++) {
+ if (ptr[0] >= halfW) {
+ tmp = ptr[0];
+ ptr[0] = ptr[6];
+ ptr[6] = tmp;
+ tmp = ptr[1];
+ ptr[1] = ptr[7];
+ ptr[7] = tmp;
+ }
+
+ ptr += 8;
+ }
+}
+
static void rleBlit(unsigned short *dst, int dstW, int dstH, int dstStride,
- RLEBitmap *bitmap, int blitX, int blitY)
+ RLEBitmap *bitmap, int blitX, int blitY)
{
int scanline = 0;
int streakPos = 0;
t += 1.0f;
ti = (*((unsigned int*)&t)) & 0x7FFFFF;
-
+
for (i = 0; i < RLE_BYTES_PER_SCANLINE; i++) {
if (*a == 0) {
*output++ = *b++;
unsigned int *output32;
unsigned char *input;
int scanlineCounter = 0;
+ int scaleXFixed;
static unsigned char scan[512];
- int blitW = (int)(bitmap->w * scaleX + 0.5f);
+ /*int blitW = (int)(bitmap->w * scaleX + 0.5f);*/
int blitH = (int)(bitmap->h * scaleY + 0.5f);
/* From this point on, scaleY will be inverted */
scaleY = 1.0f / scaleY;
- int scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
-
+ scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
+
dst += blitX + blitY * dstStride;
for (scanline = blitY; scanline < blitY + blitH; scanline++) {
unsigned int *output32;
unsigned char *input;
int scanlineCounter = 0;
+ int scaleXFixed;
static unsigned char scan[512];
- int blitW = (int)(bitmap->w * scaleX + 0.5f);
+ /*int blitW = (int)(bitmap->w * scaleX + 0.5f);*/
int blitH = (int)(bitmap->h * scaleY + 0.5f);
/* From this point on, scaleY will be inverted */
scaleY = 1.0f / scaleY;
- int scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
+ scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
dst += blitX + blitY * dstStride;
static void updatePropeller(float t) {
int i, j;
int cx, cy, count = 0;
- char *dst;
+ unsigned char *dst;
float x = 0.0f;
float y = 18.0f;
float nx, ny;
*dst++ = count >= 2;
}
}
+
+ /* Then, encode to rle */
+ rlePropeller = rleEncode(rlePropeller, miniFXBuffer, 32, 32);
+
+ /* Distribute the produced streaks so that they don't produce garbage when interpolated */
+ rleDistributeStreaks(rlePropeller);
}