void reshape(int x, int y);
void keyb(unsigned char key, int x, int y);
void keyb_up(unsigned char key, int x, int y);
+void mouse(int bn, int st, int x, int y);
+void motion(int x, int y);
int win_width, win_height;
#define FB_H 480
unsigned int fb[FB_W * FB_H];
+int mouse_x, mouse_y, mwarp, mbstate[3];
+int hfilt = VOX_LINEAR, cfilt = VOX_LINEAR;
+
unsigned int input;
-int32_t pos[2], angle;// = 0x4000;
+int32_t pos[2], theta, phi;
+int horizon;
struct voxscape *vox;
+#define COLOR_HORIZON 0xcc77ff
+#define COLOR_ZENITH 0x5588cc
+
int main(int argc, char **argv)
{
glutCreateWindow("voxel landscape test");
glutDisplayFunc(display);
+ glutIdleFunc(idle);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyb);
glutKeyboardUpFunc(keyb_up);
- glutIdleFunc(idle);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
if(init() == -1) {
return 1;
return -1;
}
vox_framebuf(vox, FB_W, FB_H, fb);
- vox_proj(vox, 45, 1, 200);
- vox_view(vox, pos[0], pos[1], angle);
+ vox_proj(vox, 140, 45, 1, 300);
+ vox_fog(vox, 260, COLOR_HORIZON);
+ vox_filter(vox, hfilt, cfilt);
glfb_setup(FB_W, FB_H, GLFB_RGBA32, FB_W * 4);
return 0;
void update(void)
{
- if(input & INP_FWD) pos[1] += WALK_SPEED;
- if(input & INP_BACK) pos[1] -= WALK_SPEED;
- if(input & INP_LEFT) pos[0] -= WALK_SPEED;
- if(input & INP_RIGHT) pos[0] += WALK_SPEED;
+ int32_t fwd[2], right[2];
- if(input & INP_LTURN) angle += TURN_SPEED;
- if(input & INP_RTURN) angle -= TURN_SPEED;
+ if(input & INP_LTURN) theta += TURN_SPEED;
+ if(input & INP_RTURN) theta -= TURN_SPEED;
- vox_view(vox, pos[0], pos[1], angle);
+ fwd[0] = -SIN(theta);
+ fwd[1] = COS(theta);
+ right[0] = fwd[1];
+ right[1] = -fwd[0];
+
+ if(input & INP_FWD) {
+ pos[0] += fwd[0];
+ pos[1] += fwd[1];
+ }
+ if(input & INP_BACK) {
+ pos[0] -= fwd[0];
+ pos[1] -= fwd[1];
+ }
+ if(input & INP_RIGHT) {
+ pos[0] += right[0];
+ pos[1] += right[1];
+ }
+ if(input & INP_LEFT) {
+ pos[0] -= right[0];
+ pos[1] -= right[1];
+ }
+
+ vox_view(vox, pos[0], pos[1], -30, theta, phi);
}
void display(void)
{
update();
- memset(fb, 0, sizeof fb);
-
vox_render(vox);
- vox_sky_grad(vox, 0xcc77ff, 0x5588cc);
+ vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
glfb_update(fb);
glfb_display();
glutSwapBuffers();
assert(glGetError() == GL_NO_ERROR);
+
+ if(mbstate[0]) {
+ mwarp = 1;
+ glutWarpPointer(win_width / 2, win_height / 2);
+ }
}
void idle(void)
input |= INP_RTURN;
break;
+ case 'h':
+ hfilt ^= 1;
+ printf("filtering: height(%s) color(%s)\n", hfilt ? "linear" : "nearest",
+ cfilt ? "linear" : "nearest");
+ vox_filter(vox, hfilt, cfilt);
+ break;
+
+ case 'c':
+ cfilt ^= 1;
+ vox_filter(vox, hfilt, cfilt);
+ printf("filtering: height(%s) color(%s)\n", hfilt ? "linear" : "nearest",
+ cfilt ? "linear" : "nearest");
+ break;
+
default:
break;
}
break;
}
}
+
+void mouse(int bn, int st, int x, int y)
+{
+ int bidx = bn - GLUT_LEFT_BUTTON;
+
+ if(bidx < 3) {
+ mbstate[bidx] = st == GLUT_DOWN;
+ }
+ mouse_x = x;
+ mouse_y = y;
+
+ if(st == GLUT_DOWN) {
+ glutSetCursor(GLUT_CURSOR_NONE);
+ } else {
+ glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
+ }
+}
+
+void motion(int x, int y)
+{
+ int dx = x - mouse_x;
+ int dy = y - mouse_y;
+ mouse_x = x;
+ mouse_y = y;
+
+ if(mwarp) {
+ mwarp = 0;
+ return;
+ }
+ if(!(dx | dy)) return;
+
+ if(mbstate[0]) {
+ theta -= dx << 6;
+ phi += dy << 8;
+ if(phi < -0x18000) phi = -0x18000;
+ if(phi > 0x18000) phi = 0x18000;
+ }
+}