int hfilt = VOX_LINEAR, cfilt = VOX_LINEAR;
unsigned int input;
-int32_t pos[2], angle;
+int32_t pos[2], theta, phi;
+int horizon;
struct voxscape *vox;
if(!(vox = vox_open("data/height.png", "data/color.png"))) {
return -1;
}
- vox_framebuf(vox, FB_W, FB_H, fb, -1);
- vox_proj(vox, 45, 1, 300);
+ vox_framebuf(vox, FB_W, FB_H, fb);
+ vox_proj(vox, 140, 45, 1, 300);
vox_fog(vox, 260, COLOR_HORIZON);
vox_filter(vox, hfilt, cfilt);
{
int32_t fwd[2], right[2];
- if(input & INP_LTURN) angle += TURN_SPEED;
- if(input & INP_RTURN) angle -= TURN_SPEED;
+ if(input & INP_LTURN) theta += TURN_SPEED;
+ if(input & INP_RTURN) theta -= TURN_SPEED;
- fwd[0] = -SIN(angle);
- fwd[1] = COS(angle);
+ fwd[0] = -SIN(theta);
+ fwd[1] = COS(theta);
right[0] = fwd[1];
right[1] = -fwd[0];
pos[1] -= right[1];
}
- vox_view(vox, pos[0], pos[1], -30, angle);
+ vox_view(vox, pos[0], pos[1], -30, theta, phi);
}
void display(void)
if(!(dx | dy)) return;
if(mbstate[0]) {
- angle -= dx << 6;
+ theta -= dx << 6;
+ phi += dy << 8;
+ if(phi < -0x18000) phi = -0x18000;
+ if(phi > 0x18000) phi = 0x18000;
}
}
int hfilt, cfilt;
+ int hscale;
+
/* framebuffer */
uint32_t *fb;
int fbwidth, fbheight;
int fov, znear, zfar;
int nslices;
int32_t *slicelen;
- int proj_dist;
+ int *projlut;
int zfog; /* fog start Z (0: no fog) */
int fogcolor[3];
}
vox->vheight = 80;
- vox->proj_dist = 4; /* TODO */
+ vox->hscale = 140;
return vox;
}
vox->cfilt = cfilt;
}
-void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb, int horizon)
+void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb)
{
if(xres != vox->fbwidth) {
free(vox->coltop);
vox->fb = fb;
vox->fbwidth = xres;
vox->fbheight = yres;
- vox->horizon = horizon >= 0 ? horizon : vox->fbheight / 2;
}
-void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle)
+void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle, int32_t vangle)
{
if(h < 0) {
h = vox_height(vox, x, y) - h;
vox->vheight = h;
vox->angle = angle;
+ vox->horizon = (vox->fbheight * ((vangle + 0x10000) >> 1)) >> 16;
+
vox->valid &= ~SLICELEN;
}
-void vox_proj(struct voxscape *vox, int fov, int znear, int zfar)
+void vox_proj(struct voxscape *vox, int hscale, int fov, int znear, int zfar)
{
vox->fov = fov;
vox->znear = znear;
vox->zfar = zfar;
+ vox->hscale = hscale;
vox->nslices = vox->zfar - vox->znear;
free(vox->slicelen);
fprintf(stderr, "vox_proj: failed to allocate slice length table (%d)\n", vox->nslices);
return;
}
+ free(vox->projlut);
+ if(!(vox->projlut = malloc(vox->nslices * sizeof *vox->projlut))) {
+ fprintf(stderr, "vox_proj: failed to allocate projection table (%d)\n", vox->nslices);
+ free(vox->slicelen);
+ return;
+ }
vox->valid &= ~SLICELEN;
}
float theta = (float)vox->fov * M_PI / 360.0f; /* half angle */
for(i=0; i<vox->nslices; i++) {
vox->slicelen[i] = (int32_t)((vox->znear + i) * tan(theta) * 4.0f * 65536.0f);
+ vox->projlut[i] = (vox->hscale << 8) / (vox->znear + i);
}
vox->valid |= SLICELEN;
}
y = vox->y + COS(vox->angle) * z - ystep * (vox->fbwidth >> 1);
for(i=0; i<vox->fbwidth; i++) {
hval = vox_height(vox, x, y) - vox->vheight;
- hval = hval * 160 / (vox->znear + n) + vox->horizon;
+ hval = ((hval * vox->projlut[n]) >> 8) + vox->horizon;
if(hval > vox->fbheight) hval = vox->fbheight;
if(hval > vox->coltop[i]) {
color = vox_color(vox, x, y);
r1 = chor & 0xff;
for(i=0; i<d; i++) {
+ if(i >= vox->fbheight) break;
t = (i << 16) / d;
grad[i] = lerp_rgb(r0, g0, b0, r1, g1, b1, t);
}
void vox_filter(struct voxscape *vox, int hfilt, int cfilt);
-void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb, int horizon);
+void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb);
/* negative height for auto at -h above terrain */
-void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle);
-void vox_proj(struct voxscape *vox, int fov, int znear, int zfar);
+void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle, int32_t vangle);
+void vox_proj(struct voxscape *vox, int hscale, int fov, int znear, int zfar);
void vox_render(struct voxscape *vox);